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PJNATH module for Godot

Godot 3.1 compatible.

Note: this module was created as part of my freelance work, and it's mostly a backbone which requires exposing functions, but I decided to release it to the public since I'm unlikely to work on this. Feel free to build upon it if you ever find this module useful in any way!

Installation

Before installing, you must be able to compile Godot Engine from source.

# Copy the module under directory named `pjnath` (must be exactly that)
cp godot-pjnath <godot_path>/modules/pjnath && cd <godot_path>
# Compile the engine manually, for instance:
scons platform=windows target=release_debug bits=64

Also see platform-specific instructions:

License

The module is released under the MIT license.

See thirdparty/README.md for PJNATH license and details.