-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
to export in Xcode give me that error #3
Comments
Godot 3.5 changed the signature of this method and broke the compatibility of many plugins. |
the problem is I have other plugins like ianppstore, Facebook that maybe are bro in 3.4.2 , How can I update my game has been closed for 3 weeks |
apple wanna sign in with apple yes or yes |
I'm also using the same plugins you mentioned. They all work on Godot version 3.4.2. PS: Which Facebook plugin are you using?
If your game/application has any login option, Apple requires the game/application to have the option to login with the Apple account and the option has to be first in the list of options. |
no one can help me? |
Undefined symbol: Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&)
The text was updated successfully, but these errors were encountered: