Releases: Vexcenot/-Middle-Mann
Releases · Vexcenot/-Middle-Mann
v14 - Side Mann
v13 - hitmarkers! (and some more customization)
What's Changed
- reworked last damage customization by @TechnoSL in #26
- implemented team-colored x hitmarker (and this random circle hitmarker i found) by @TechnoSL in #27
- made overheal color green by @Vexcenot
Full Changelog: v12.2...v13
v12.3 - minor mvm fixes
What's Changed
- small cleanup + fixed mission/map overlap in mvm by @TechnoSL in #24
- 2nd minor mvm fix by @TechnoSL in #25
Full Changelog: v12.1...v12.3
v12.2 - teeny tiny toot
Adjustment - Nope.avi in now with us
Bugfix - clientscheme overide issues
(slide whistle noise)
nope.
v12.1 - minor medic fixes
v12 - major file cleanup
What's Changed
Full Changelog: v11.5...v12
massive warning: this might break some things as a lot of the hud/folder structure has changed, please report any issues.
v11.5 - wow, the inventory....
What's Changed
Full Changelog: v11...v11.5
v11 - some more text here
v10 - insert text here
What's Changed
- Add Hypnotize's HUD Crosshair Pack by @TechnoSL in #5
- add last damage done by @TechnoSL in #7
- Fixed fonts not working on Linux by @TechnoSL in #8
- clean up unused files by @TechnoSL in #9
- Added support for Player Destruction map to prevent overlapping of ui (@Vexcenot)
- Modernized Welcome screen (@Vexcenot)
- Modernized Map info (@Vexcenot)
- Modernized Spy disguise menu (@Vexcenot)
New Contributors
- @TechnoSL made their first contribution in #5
Full Changelog: v5...v9
v5 - some stuff
- fixed mvm money overlapping
- Made ctf outline thiccer