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Point D still vanilla. Inconsistent Design. #19

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Vexcenot opened this issue Jul 28, 2023 · 5 comments
Open

Point D still vanilla. Inconsistent Design. #19

Vexcenot opened this issue Jul 28, 2023 · 5 comments

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@Vexcenot
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Vexcenot commented Jul 28, 2023

Could be on other points as well but nobody plays attack/defend

image

@tekunotri
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is that koth_sulfur? i dont think much can be done about that as the file is inside the map's bsp

@halamix2
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halamix2 commented Apr 23, 2024

If it's possible to override some of these textures then it should be doable (they are baken into the bsp file):

materials/sprites/obj_icons/icon_obj_stopwatch_blu_locked.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_blu.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_neutral_locked.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_neutral.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_red_locked.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_red.vtf

I've tried copying icon_obj_mp to icon_obj_stopwatch_red_locked , but this doesn't work

@tekunotri
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tekunotri commented Apr 30, 2024

If it's possible to override some of these textures then it should be doable (they are baken into the bsp file):

materials/sprites/obj_icons/icon_obj_stopwatch_blu_locked.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_blu.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_neutral_locked.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_neutral.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_red_locked.vtf
materials/sprites/obj_icons/icon_obj_stopwatch_red.vtf

I've tried copying icon_obj_mp to icon_obj_stopwatch_red_locked , but this doesn't work

even if you could do it it's in a sv_pure protected directory so it won't work in casual to begin with.

afaik no hud has actually managed to modify the icons in sulfur yet

@jakubmanczak
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Same thing result wise happens on the new summer update map hadal.

image

I suppose one way to deal with this would be to allow the user to drop the control point stylings to get all the control points looking the same at the cost of the line width inconsistencies between these and the rest of the hud, but it doesn't seem worth the work if it's only to fix two maps, and especially so if it'd require the user to fiddle with files inbetween games.

@tekunotri
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tekunotri commented Aug 26, 2024

Same thing result wise happens on the new summer update map hadal.

image

I suppose one way to deal with this would be to allow the user to drop the control point stylings to get all the control points looking the same at the cost of the line width inconsistencies between these and the rest of the hud, but it doesn't seem worth the work if it's only to fix two maps, and especially so if it'd require the user to fiddle with files inbetween games.

you'd have a higher chance at world peace than convincing vexcenot to drop the control point designs

doesn't help on the fact that the vtfs for the icons themselves are baked into the .bsp file and cannot be modified. (atleast for hadal and sulfur)

we get around this issue for every other icon that works by redirecting the $basetexture flag in the vmt to our custom ones in vgui/replay/thumbnails

"$baseTexture" "vgui/replay/thumbnails/cp_icons/icon_obj_blu"

i don't really see the point on keeping this (essentially a) non-issue around and ideally i'd like to close it soon but i'll leave it open in case any future developments happen in that regard

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