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DECALDEF
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DECALDEF
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//drone
decal DroneDecal1
{
pic DRFXA1
shade "08 08 08"
randomflipx
randomflipy
}
decal DroneDecal2
{
pic DRFXB1
shade "08 08 08"
randomflipx
randomflipy
}
decalgroup DroneDecal
{
DroneDecal1 1
DroneDecal2 1
}
generator DroneShot DroneDecal
//Gatekeeper
decal LowerPlasma1
{
pic PLASMA1
shade "00 00 00"
randomflipx
randomflipy
animator GoAway2
}
decal LowerPlasma2
{
pic PLASMA2
shade "00 00 00"
randomflipx
randomflipy
animator GoAway2
}
decalgroup LowerPlasma
{
LowerPlasma1 1
LowerPlasma2 1
}
decal LaserScorch1
{
pic BFGLITE1
shade "00 00 00"
fullbright
randomflipx
animator GoAway2
lowerdecal LowerPlasma
}
decal LaserScorch2
{
pic BFGLITE2
shade "00 00 00"
fullbright
randomflipy
animator GoAway2
lowerdecal LowerPlasma
}
decalgroup LaserScorch
{
LaserScorch1 1
LaserScorch2 1
}
decal GateKeeperBulletchip1
{
pic PLASMA1
shade "00 00 00"
x-scale 0.125
y-scale 0.125
randomflipx
randomflipy
animator GoAway2
}
decal GateKeeperBulletchip2
{
pic PLASMA2
shade "00 00 00"
x-scale 0.125
y-scale 0.125
randomflipx
randomflipy
animator GoAway2
}
decalgroup GateKeeperBulletchip
{
GateKeeperBulletchip1 1
GateKeeperBulletchip2 1
}
decal GateKeeperPlasma1
{
pic PLASMA1
shade "00 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
animator GoAway2
}
decal GateKeeperPlasma2
{
pic PLASMA2
shade "00 00 00"
x-scale 0.5
y-scale 0.5
randomflipx
randomflipy
animator GoAway2
}
decalgroup GateKeeperPlasma
{
GateKeeperPlasma1 1
GateKeeperPlasma2 1
}
decal GateScorch
{
pic SCORCH1
shade "00 00 00"
x-scale 0.75
y-scale 0.75
randomflipx
randomflipy
animator GoAway2
}