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Describe the bug: The code of "Create a secure client" is wrong.
Steps to reproduce the behavior: Original:
void Start () { var settings = new NetworkSettings(); settings.WithSecureServerParameters( serverName: SecureParameters.ServerCommonName, caCertificate: SecureParameters.MyGameClientCA); m_Driver = NetworkDriver.Create(settings); // ... }
Expected behavior: Fixed:
void Start () { var settings = new NetworkSettings(); settings.WithSecureClientParameters( serverName: SecureParameters.ServerCommonName, caCertificate: SecureParameters.MyGameClientCA); m_Driver = NetworkDriver.Create(settings); // ... }
Screenshots None
Desktop/Tablet/Smartphone (please complete the following information):
Additional info: None
The text was updated successfully, but these errors were encountered:
This code example has been updated in the linked PR, thanks for raising the issue! ^_^
Sorry, something went wrong.
jabbacakes
Successfully merging a pull request may close this issue.
Describe the bug:
The code of "Create a secure client" is wrong.
Steps to reproduce the behavior:
Original:
Expected behavior:
Fixed:
Screenshots
None
Desktop/Tablet/Smartphone (please complete the following information):
Additional info:
None
The text was updated successfully, but these errors were encountered: