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Python Pandas - Video Game Data Analysis

Heroes of Pymoli

In this project, I had been assigned the task of analyzing a gaming companies data for their most recent fantasy game Heroes of Pymoli.

As a first task, the company wanted to generate a report that breaks down the game's purchasing data into meaningful insights.

I was tasked to create multiple dataframes, to discover solutions to the following questions:

Player Count

  • Total Number of Players

Purchasing Analysis (Total)

  • Number of Unique Items
  • Average Purchase Price
  • Total Number of Purchases
  • Total Revenue

Gender Demographics

  • Percentage and Count of Male Players
  • Percentage and Count of Female Players
  • Percentage and Count of Other / Non-Disclosed

Purchasing Analysis (Gender)

The below each broken by gender

Age Demographics

The below each broken into bins of 4 years (i.e. <10, 10-14, 15-19, etc.)

Top Spenders

Identify the the top 5 spenders in the game by total purchase value, then list (in a table):

Most Popular Items

Identify the 5 most popular items by purchase count, then list (in a table):

Most Profitable Items

Identify the 5 most profitable items by total purchase value, then list (in a table):

Observations:

After reviewing all the data following observation can be made:

  1. There are a total number of 576 players in game out of which around 84% are male who are purchasing the items.
  2. The highest number of buyers belong to the age group of 20-24, with a total count of 258, which is 44.79% of the total players
  3. The most profitable and most popular item is "Oathbreaker, Last Hope of the Breaking Storm" with Item ID = 178, while its not the most expensive its quite popular and high sales have lead to highest revenue from the item.
  4. The top spender is "Lisosia93", maybe a targeted promotion can be run to capture more from this and top five buyers.