Version 2.0.0 Beta 2 #566
Replies: 11 comments 22 replies
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Thanks! |
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The new features are incredible! Congratulations to everyone involved. |
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Hey guys, I compiled the SDK for Arm64 devices! Currently, I only compiled MUSL version. I might compile uClibc version later this week. UPDATE: uClibc version have been uploaded. |
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Should TV out work for the Q90? |
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sorry for the trouble, but I dont seem to be able to add my roms folder from the old firmware 'main' partition. The new image partition was expanded automatically but it's not named 'main', nor formatted in a windows recognizable way, so I cannot access it. |
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After the musl I'm testing now the uClibc variant. It has better compatibility with emulators as mentioned, but I noticed in both of then maybe a penalty performance for Snes9x4d v2020.10.24 with same settings. With frameskip (auto max 3) it got max of 60/60 in old release. CFW 2.0.0 beta 2 a max of only 40/60. I though it could be only numbers since this emulator when lowering the max option for 0 shows 60/60 even when with heavy slow down, but indeed the game is more visual fluid with max 3 with the old CFW when at 60/60 than the new one when with 40/60, meanwhile when in struggle levels the newer CFW shows a higher fps, but visually both feels same performance. Again, I don't know if I can trust 100% these numbers. About PS1 emulation, the last ReARMed release, I got by testing Tomb Raider 2 EUR exactly same performance (very poor as it always was with this emulator) at my first comparison, so no penalty here. Unit used: Q20 The battery icon indication for full charge as in version 1.3.3 don't show the icon full in GMenu2x default skin. Custom skin show full though. Retroarch as always reporting only 70% with full charge. |
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Is it just me or is the "official" Miyoo Retroarch build much slower than the one built into MiyooCFW v2b2? I tried both gpsp amd mGBA and they have significant slowdowwns which I don't recall seeing yesterday after imaging the card. EDIT oupsy, I had used the latest nightly build, but once I used the latest stable, performance is back to normal: |
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What a triumph, gba and snes on the right core now run aswell on retroach as the stand alone emulators, so you get auto load states and rewind features. Will PS1 ever be full speed on retroarch or is that just not a possibility? |
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Loving the latest build. Can you explain how hotkeys work on the v90? It says in the wiki to hold the reset button, but to my knowledge there isn't one! Edit: I figured out it is actually the R2 button. Might be better if it was the home button!!! |
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Issue with Text Rendering and Screen Scaling in Game Boy and Game Boy Color Emulation on RetroArch with Gambatte Core Hello, I am experiencing an issue with the Gambatte core in RetroArch while emulating Game Boy and Game Boy Color games, specifically on a q90 or v90 (320 x 240 display). I believe that the best approach would be to default to the "Original Aspect Ratio" setting because it represents the native aspect ratio of Game Boy and Game Boy Color games, which in my opinion, offers the most authentic emulation experience. Perhaps it would be a good idea to keep this option enabled in the next image release. My suggestion: if you find it appropriate, it would be wise to keep the option to maintain the default aspect ratio enabled in the next image. Although this is not the main problem, while playing Game Boy and Game Boy Color games, I am encountering an issue where the text (and other elements, which is very noticeable at the beginning of Pokémon Crystal with all its text) does not render uniformly—some parts of letters may appear thicker than others, creating inconsistent visual quality on the screen, not just with the text but also with artifacts. There is also a "wavy" effect when scrolling, which is quite bothersome... This can be observed well by having the Game Boy and Game Boy Color emulator on one console with image version 1.3.3 and another console with the latest beta 2.0.0. As I mentioned, this did not occur with the emulators included in version 1.3.3 (without Retroarch emulation in that image). To address this, I activated the "Integer Scale" option, which successfully prevents graphics from distorting and maintains the original proportions of the games. The downside is that this makes the display output rather small on my screen. The main issue now is how to enlarge this properly proportioned image to fill more of my screen without losing the quality improvements gained from using Integer Scale. I almost solved it by using a video filter (1.5x upscaler), which, along with the previous settings I mentioned, fixes almost everything. However, the screen does not fit completely (it leaves very small bars at the top and bottom)... (Maybe an 1.67X upscaler could fix it better in v90 and q90). Although the solution I have found is optimal, it is still not perfect and I do not know if it compromises the device's performance in emulation. However, what is certain in my opinion is that the default settings of this emulator could detract from the experience of users trying to emulate Game Boy and Game Boy Color. This could be an inconvenience when playing GB/GBC games. Please consider reviewing this point to offer the best experience in GB/GBC emulation on this image. Thank you very much for the fantastic work on this image, you all are amazing! |
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Has the problem of slowness when transferring files from a PC to the console been solved? Would it be possible to port this game to CFW?: |
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This is the second beta update which is aimed at improving and fixing issues/requests reported after the first 2.0.0-beta release, theres also several improvements to RetroArch, so many thanks to the developement team and the people who took their time to report and test the latest builds.
Remember we are still on beta phase, that means some parts has to be installed and configured manually. Please read the setup & install instructions below and notes from first 2.0.0-beta release.
Full Changelog
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program (Package)about.txt
available for translationretroarch
to commit 35e140aSetup & Install
This discussion was created from the release Version 2.0.0 Beta 2.
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