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Releases: TrevisanGMW/gt-tools

v1.7.14

30 Oct 02:26
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  • Many updates to the auto biped rigger:
    • Changed the name of the seamless FK/IK button to "Custom Rig Interface" as it now carries pose management functions
    • Added custom rig name (if not empty, it will display a message describing unique rig target)
    • Added system to get and set persistent settings to store the namespace input
    • Added warning message reminding user to check their namespace in case elements are not found
    • Big update to Custom Rig Interface. It can now mirror, reset, import and export poses.
    • Created utility to toggle rigging specific attributes

v1.7.13

29 Oct 00:54
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  • Many updates to the auto biped rigger:
    • Created more debugging options
    • Created ribbon setup for the spine (IK Spine)
    • Created IK/FK switcher for the new spine setup
    • Made proxy limits optional
    • Added option to mirror or reset poses to the FK/IK switcher

v1.7.12

27 Oct 05:04
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  • Fixed an issue where the right IK switcher curve would sometimes not orient itself correctly
  • Added parenting options to IK Switchers (chest, clavicle, world)
  • Fixed documentation media issue for auto biped rigger

v1.7.10

22 Oct 03:37
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  • Updated the auto update checker to be fully compatible with semantic versioning
  • Fixed a few issues with the auto update checker
  • Many updates for gt_auto_biped_rigger:
    • Added option to generate secondary skeleton used for game engines (no Segment Scale Compensate)
    • Added option to create lines between pole vectors and their targets
    • Created "settings" button and the GUI updates necessary to display it
    • Created the base for persistent settings and implemented "User Real-time Skeleton" option
    • Created a custom help window that takes strings as help inputs to display it to the user
    • Changed the behaviour for when creating a real-time skeleton so it overwrites the original skeleton

v1.7.9

12 Oct 23:58
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  • Fixed "gtu_full_hud_toggle" xGen error

v1.7.8

10 Oct 23:41
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  • Added new utility "gtu_full_hud_toggle".
  • Many bug fixes for "gt_auto_biped_rigger"
    • Fixed an issue where the auto biped rig would start flickering when following motion capture using a custom rig setup (HumanIK).
    • Modified inflation/deflation system to use controls instead of inverseMatrix nodes. (less convenient, but more robust)
    • Removed extraction of hip rotation from the "Extra Proxy Pose From Generated Rig" to fix an issue where it would sometimes be flipped.
    • Added debugging warning to GUI for when debugging mode is activated. (Replaces script title next to help)
    • Changed the "followName" attribute data type for the pole vector controls to float so interpolation is possible.

v1.7.7

03 Sep 23:44
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  • Fixed the "fileTexturePathResolver" error that would happen in Maya 2020+ when using the render checklist script.

v1.7.6

29 Aug 23:53
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  • Updated docs with auto rigger examples.
  • Minor changes and updates to a few scripts.

v1.7.5

08 Aug 19:42
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  • Updated BIF to Mesh function to ignore empty outputs (empty mesh)
  • Fixed GT Transfer Transforms so it ignores locked attributes
  • Added more feedback using inView prints to GT Transfer Transforms
  • Fixed a GT Auto Biped Rigger issue where it would sometimes flip the right foot when using a proxy that doesn’t have a perfectly straight leg.

v1.7.4

23 Jun 23:36
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  • Updated "gt_transfer_uvs" with a comparison check before the counter.
  • Updated "gt_create_testing_keys" with an option to use world space.
  • Updated "Bif to Mesh" function to make it compatible with newer version of Bifrost. (#46)