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This repository has been archived by the owner on Nov 26, 2022. It is now read-only.

Comparison: ItemsAdder

Ticxo edited this page Sep 5, 2022 · 12 revisions

Disclaimer

This is in no way an effort to try to prove which plugin is better. ItemsAdder is truly a fascinating, feature-packed plugin at a very reasonable price range. The following are all my observations and in no way the complete picture of ItemsAdder. Please take my observation with a grain of salt and consult others to see which plugin fits you!


Attributes (A-Z) ItemsAdder Model Engine
Animation Accuracy ia_accuracy meg_accuracy
Animation Blending
(Transition between animations)
Async
(TPS Unaffected)
Blockbench Plugin
Citizens Integration
Community-Made Assets ~20 ~200
Configurable Tint Item
(Potion by default)

(Leather Horse Armor by default)
(All leather armor except helmet, all potions, tipped arrow and filled map)
Cost €19.95
($19.86, 4th September 2022)
$18.99
Effect Keyframes
(Keyframes for particle and sound effects)
✅*
(scriptable keyframe)
Hand Item Display
Head Position Must be centered Can be in any position
Inverse Kinematics ✅*
(only segmented)
Model Disguise
Model Import Save & Export using custom Blockbench plugin Drag & Drop
Model Rotation
(Body and Head bone interaction)
Entity style Player & Entity style+
[Player] Body rotates when head-body angle is too large
[Entity] Body rotate after certain delay
Model faces towards traveling direction
Configurable stable angle, clamp angle, rotation duration and delay
Asymmetric clamp
Multi-Nametag
Multi-Hitbox
MythicMobs Integration 6 Mechanics (1 mechanic but does 6 things):
Apply model
Play & Stop animation
Override default animation
Mount & Dismount model
Color & Enchant model
Show & Hide bones
More Info
30+ Mechanics
Apply & Remove model
Play & Stop animation
Override default animations
Mount & Dismount model
Set, Show & Hide nametags
Color & Enchant model
Disguise & Un-disguise player
Combine, Remove, Show & Hide bones
Bone parent swapping
Create statues
Advance Multi-hitbox configuration
Instant model variant swapping
10+ VFX-related mechanics
Non-Entity Model Related Features
Packet Amount
(Lower the better)
15-boned model x25
Precise: Level at 12k packets per second
Smooth: Level at 20k packets per second
15-boned model x25
Mode A: Level at 7k packets per second
Mode B: Level at 7k packets per second
Mode C: Level at 8k packets per second
Procedrual Animation
(Realtime calculations)
Resource Pack Generation
Scale Keyframes
Stability Entity system released in March 2022
(12th June 2022)
Released over 2 years
(12th June 2022)
VFX Model
(Lightweight models for projectiles)