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game.js
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game.js
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var gamePattern = [];
var buttonColours = ["red", "blue", "green", "yellow"];
var userClickedPattern = [];
var level = 0;
var started = false;
//On Start
$(document).keypress(function() {
if (!started) {
nextSequence();
started = true;
}
})
function nextSequence() {
//Reset user input each level
userClickedPattern = [];
//Display Level
level++;
$("#level-title").text("level " + level);
//Choosing Colour
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
//Animation and Sound of buttton
$("#" + randomChosenColour).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
//When user clicks button
$(".btn").click(function() {
if (!started) {
nextSequence();
started = true;
} else {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
}
});
function playSound(name) {
var audio = new Audio(name + ".mp3");
audio.play();
}
function animatePress(currentColour) {
$("." + currentColour).addClass("pressed");
setTimeout(function() {
$("." + currentColour).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel) {
//Check if users choice is correct
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("Success");
//Check if pattern is complete
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
}
//If user is wrong
else {
console.log("Wrong Answer");
userWrong();
}
}
function userWrong() {
var wrongAudio = new Audio("wrong.mp3");
wrongAudio.play();
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over")
}, 200);
$("h1").text("Game Over, Press Any Key To Restart");
startOver();
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}