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<li><a class="reference internal" href="#">2018-03-10: Weekly News</a><ul>
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<h1>2018-03-10: Weekly News<a class="headerlink" href="#weekly-news" title="Permalink to this headline">¶</a></h1>
<p class="feed-meta"></p>
<p>Hello and welcome to another issue of <em>This Week in Blender Development</em>!
<a class="reference external" href="https://www.blender.org/">Blender</a> is the free and opensource 3D creation
suite for the next generation of artist. Follow the development on Twitter
<a class="reference external" href="https://twitter.com/BlenderDev">@BlenderDev</a>.</p>
<p><em>This Week in Blender Development</em> is openly developed on
<a class="reference external" href="https://github.com/ThisWeekInBlenderDev">Github</a>
so please report any recommendations, bugs, or PRs for this website there.</p>
<p>If you have idea for some great feature that you think should be part of Blender
try making a post on <a class="reference external" href="https://blender.community/c/rightclickselect/">https://blender.community/c/rightclickselect/</a></p>
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<p class="last">Remember, you can test any changes done in <cite>master</cite> or <cite>blender2.8</cite>
by going to the <a class="reference external" href="https://builder.blender.org/download/">developmental builds download page</a></p>
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<div class="section" id="changes-to-blender">
<h2>Changes to Blender<a class="headerlink" href="#changes-to-blender" title="Permalink to this headline">¶</a></h2>
<p class="rubric">master</p>
<ul class="simple">
<li>Cycles: add roughness baking support, using squared roughness convention
<a class="reference external" href="http://developer.blender.org/rB23ccf5767fea1d7f1b50405334249b1a7a69d5c9">rB23ccf576</a></li>
<li>Cycles: switch to squared roughness convention for all nodes
<a class="reference external" href="http://developer.blender.org/rB7613ffc944ebc133f1f906ea737ab55718434cc4">rB7613ffc9</a></li>
<li>Cycles: support arbitrary number of motion blur steps for cameras
<a class="reference external" href="http://developer.blender.org/rB78c2063685cb6e0d0bcb895cf4eb70686455d596">rB78c20636</a>
<a class="reference external" href="http://developer.blender.org/rBdb333d9ea4881d9f48e3cc4b1ec59b4dafb27cc0">rBdb333d9e</a></li>
<li><a class="reference external" href="http://developer.blender.org/T54233">T54233</a>: NLA “Push Down” discards Blend Mode, Extrapolation, and Influence
<a class="reference external" href="http://developer.blender.org/rB7e2100e49914e5d32973b3d28134340e0404f1bf">rB7e2100e4</a></li>
</ul>
<p class="rubric">blender2.8</p>
<ul class="simple">
<li>Eevee: Planar Reflection: Add refraction support for reflected objects
<a class="reference external" href="http://developer.blender.org/rB92c2e2f38655b282b04d96204b9942ff1e505590">rB92c2e2f3</a></li>
<li>Eevee: Probes: Add culling for planar probes
<a class="reference external" href="http://developer.blender.org/rB13b99b7bbba02374849d296e685238d64ff289db">rB13b99b7b</a></li>
<li>Eevee: Render: Add progress
<a class="reference external" href="http://developer.blender.org/rB872df463f62d55911a2a732775a8de434c281b2d">rB872df463</a></li>
<li>Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Frustum
<a class="reference external" href="http://developer.blender.org/rB267e816b9a603026d951f8e8e318ceaed04ca944">rB267e816b</a></li>
<li>DRW: Shader Deferred compilation: Use a wmJob for threading
<a class="reference external" href="http://developer.blender.org/rB94fadd00d889254ea59ca97c85a32ca76b9e95ca">rB94fadd00</a></li>
<li>DRW: Deferred compilation initial implementation
<a class="reference external" href="http://developer.blender.org/rB3a209c285754a08339c654d075b5d273fa264c08">rB3a209c28</a></li>
<li>Eevee: Optimize shadows drawing
<a class="reference external" href="http://developer.blender.org/rBdd611dd0b87a36ffafb04177ec923e3b6d76bf71">rBdd611dd0</a></li>
</ul>
</div>
<div class="section" id="new-patches">
<h2>New Patches<a class="headerlink" href="#new-patches" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>Eevee: Optimize shadows drawing
<a class="reference external" href="http://developer.blender.org/D3095">D3095</a></li>
<li>Optional parameters for <code class="docutils literal notranslate"><span class="pre">play_rendered_anim</span></code> operator
<a class="reference external" href="http://developer.blender.org/D3097">D3097</a></li>
<li>Fix <a class="reference external" href="http://developer.blender.org/T53971">T53971</a> Render Result showing the wrong renderlayer in image editor
<a class="reference external" href="http://developer.blender.org/D3098">D3098</a></li>
</ul>
</div>
<div class="section" id="other-projects">
<h2>Other Projects<a class="headerlink" href="#other-projects" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>Multi-object edit mode support (design overview)
<a class="reference external" href="http://developer.blender.org/T54242">T54242</a></li>
<li>2.79b release, proposed fixes
<a class="reference external" href="http://developer.blender.org/T54255">T54255</a></li>
<li>Python API for Blender’s internal image functions
<a class="reference external" href="http://developer.blender.org/T54272">T54272</a></li>
</ul>
</div>
<div class="section" id="documentation">
<h2>Documentation<a class="headerlink" href="#documentation" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>None</li>
</ul>
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