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uiscreen.go
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uiscreen.go
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// Copyright 2015 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package steven
import "github.com/go-gl/glfw/v3.1/glfw"
var currentScreen screen
type screen interface {
init()
tick(delta float64)
hover(x, y float64, w, h int)
click(down bool, x, y float64, w, h int)
remove()
}
func setScreen(s screen) {
if currentScreen != nil {
currentScreen.remove()
}
currentScreen = s
if s != nil {
Client.playerList.set(false)
Client.scene.Hide()
Client.hotbarScene.Hide()
lockMouse = false
window.SetInputMode(glfw.CursorMode, glfw.CursorNormal)
for i := range Client.KeyState {
Client.KeyState[i] = false
}
s.init()
} else {
Client.scene.Show()
Client.hotbarScene.Show()
}
}