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NitroxClient/Communication/Packets/Processors/BasicMovementProcessor.cs
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using System.Collections; | ||
using NitroxClient.Communication.Packets.Processors.Abstract; | ||
using NitroxClient.GameLogic; | ||
using NitroxClient.MonoBehaviours; | ||
using NitroxClient.Unity.Helper; | ||
using NitroxModel_Subnautica.DataStructures; | ||
using NitroxModel.DataStructures.Util; | ||
using NitroxModel.Packets; | ||
using UnityEngine; | ||
|
||
namespace NitroxClient.Communication.Packets.Processors; | ||
|
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public class BasicMovementProcessor : ClientPacketProcessor<BasicMovement> | ||
{ | ||
public BasicMovementProcessor() | ||
{ | ||
} | ||
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||
public override void Process(BasicMovement movement) | ||
{ | ||
if (NitroxEntity.TryGetObjectFrom(movement.Id, out GameObject gameObject)) | ||
{ | ||
MovementController mc = gameObject.EnsureComponent<MovementController>(); | ||
mc.TargetPosition = movement.Position.ToUnity(); | ||
mc.TargetRotation = movement.Rotation.ToUnity(); | ||
} | ||
} | ||
} |
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