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Low FPS in Non-Headless Mode #169

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GaganBhat opened this issue Mar 4, 2022 · 6 comments
Closed

Low FPS in Non-Headless Mode #169

GaganBhat opened this issue Mar 4, 2022 · 6 comments

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@GaganBhat
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GaganBhat commented Mar 4, 2022

During headless mode in a demo scene, I can see around ~70-80 FPS.

However, when the visualization is done the FPS drops to an incredibly low 5-7 FPS.

This is with an RTX A5000 and Intel i9 machine. Is this level of performance expected?

I'm running the non interactive example with random actions taken. https://github.com/StanfordVL/iGibson/blob/master/igibson/examples/environments/env_nonint_example.py

@cgokmen
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cgokmen commented Mar 4, 2022

Hi, what are you trying to use iGibson for? The particular demo you are running uses a Gibson scene and not an iGibson one - these scenes are from the first Gibson paper where non-interactive scenes were built out of 3d scans of real environments. I wonder if that is the reason - are you intentionally trying one of these scenes, or are you trying to use our interactive scenes (from the iGibson papers)?

@penttinj
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penttinj commented Mar 9, 2022

Hi, I've also noticed that version 2.0.6 causes a huge performance drop for the non-interactive example. 2.0.5 runs at 21-24 FPS while 2.0.6 runs the same 5-7 FPS as OP.

edit: Same story for the interactive example. 6-15 FPS in 2.0.5, 0.6 FPS in 2.0.6.

@ChengshuLi
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Thank you for reporting the performance regression. We are currently working on it and will get back to you.

@GaganBhat
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@cgokmen I am using iGibson primarily for exploration algorithms for Fetch in previously unseen environments. In this use case, I'm primarily using the Matterport3D dataset which contains non-interactive 3D scans of real environments.

@cgokmen
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cgokmen commented Mar 10, 2022

Thanks for the reports - we have fixed the issue and will be releasing the fix in a few hours.

@cgokmen
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cgokmen commented Mar 10, 2022

@GaganBhat and @penttinj thanks again for both of your reports - we have released iGibson 2.1.0 which corrects this issue, feel free to switch to that. Let us know if you still run into issues.

@cgokmen cgokmen closed this as completed Mar 10, 2022
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