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server.py
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server.py
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import asyncio
import json
import websockets
BOARD = {
"1": "",
"2": "",
"3": "",
"4": "",
"5": "",
"6": "",
"7": "",
"8": "",
"9": "",
}
X_POS = set()
O_POS = set()
GAMEOVER = False
flag = 0
##Checking
#0 incomplete
#1 x wins
#2 o wins
#3 tie
def check_game():
global flag
l = list(BOARD.values())
if l[1]==l[4] and l[4]==l[7]:
x=l[1]
if x=="X":
#X WON THE GAME
flag=1
if x=="O":
#O WON THE GAME
flag=2
elif l[0]==l[1] and l[1]==l[2] or l[0]==l[4] and l[4]==l[8]:
x=l[0]
if x=="X":
flag=1
#X WON
if x=='O':
flag=2
#Y won
elif l[3]==l[4] and l[4]==l[5] or l[0]==l[3] and l[3]==l[6]:
x=l[3]
if x=="X":
#X won
flag=1
if x=="O":
#O won
flag=2
elif l[6]==l[7] and l[7]==l[8] or l[2]==l[4] and l[4]==l[6] :
x=l[6]
if x=="X":
#X won
flag=1
if x=="O":
#O WON THE GAME
flag=2
elif l[2]==l[5] and l[5]==l[8] :
x=l[2]
if x=="X":
#X won
flag=1
if x=="O":
#O WON THE GAME
flag=2
else:
tie = True
for p in l:
if p == '':
tie = False
break
if tie:
flag = 3
return flag
# Players connected
PLAYERS = set()
player_map = dict()
O_SET = False
X_SET = False
def board_state():
global GAMEOVER
global flag
global BOARD
return json.dumps({"type": "state", "gameover": GAMEOVER, "board": BOARD, "winner": flag})
def player_count():
global PLAYERS
return json.dumps({"type": "playercount", "count": len(PLAYERS)})
async def notify_players():
if PLAYERS:
message = player_count()
await asyncio.wait([user.send(message) for user in PLAYERS])
async def notify_board_state():
if PLAYERS:
message = board_state()
await asyncio.wait([user.send(message) for user in PLAYERS])
async def register_player(websocket):
global O_SET
global X_SET
global PLAYERS
global player_map
# if O_SET and X_SET:
# return
PLAYERS.add(websocket)
if not O_SET:
await websocket.send(json.dumps({"type": "player", "player": "O"}))
player_map[websocket] = "O"
O_SET = True
elif not X_SET:
await websocket.send(json.dumps({"type": "player", "player": "X"}))
player_map[websocket] = "X"
X_SET = True
await notify_players()
async def unregister_player(websocket):
global O_SET
global X_SET
global PLAYERS
global player_map
if player_map[websockets] == "O":
player_map[websockets] = None
O_SET = False
elif player_map[websockets] == "X":
player_map[websockets] = None
X_SET = False
PLAYERS.remove(websockets)
await notify_players()
async def counter(websocket, path):
global GAMEOVER
await register_player(websocket)
try:
# send board state here
async for message in websocket:
data = json.loads(message)
# notify board state after every reply
if data["action"] == "set cell":
BOARD[str(data["pos"])] = data["player"]
if check_game() != 0:
GAMEOVER = True
print("Game Over")
if check_game() == 1:
print("X won")
elif check_game() == 2:
print("O won")
elif check_game() == 3:
print("TIE")
print(BOARD)
await notify_board_state()
elif data["action"] == "restart":
pass
else:
print("Unknown message" + message)
break
except:
print("Cannot add more than 2 players at a time...")
return
finally:
await unregister_player(websocket)
start_server = websockets.serve(counter, "localhost", 80)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()