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Releases: Rykus0/cryptoquote

v1.2.1

09 Jul 15:10
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Bugfix release to address issue with timer counting time since the browser was hidden.

v1.2.0

04 Jul 20:44
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This version brings on some

New stuff

  • Progress is saved - if you start a puzzle and leave, it will be waiting for you when you come back!
  • Added a button to share quotes after you solve them
  • Added a history page to keep track of your completed quotes
  • Added a page dedicated to displaying a quote
  • Now showing the version with a link to release notes to keep you informed

Fixes

  • Logo icon wasn't adapting for color scheme. It does now!

v1.1.1

29 Jun 20:08
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What's Changed

Full Changelog: https://github.com/Rykus0/cryptoquote/CHANGELOG.md

v1.1.0

29 Jun 15:59
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What's Changed

Full Changelog: https://github.com/Rykus0/cryptoquote/CHANGELOG.md

v1.0.0

28 Jun 13:51
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With the MVP features implemented and all known bugs resolved, I am marking this as version 1!
I will be adding a change log shortly and maintaining this with each update/release.

Here is a rundown of the main features (from memory)

  • Each game gets a random quote
  • Displays a message and call to action if fetch fails
  • Encrypts the quote using a substitution cypher (does allow mapping to the original character, so G could be G)
  • Displays user inputs for guessing the letter
  • Detects win condition and displays the full quote in a nicer format with some confetti 🎉
  • Detects when quote is completed but has mistakes and displays a corresponding message
  • Highlights the currently focused letter wherever it appears in the quote
  • Displays character counts for each letter
  • Provides a way to clear all inputs
  • Provides a way to give up and show the answer
  • Provides a way to start a new game
  • Displays the time elapsed since start (pauses when browser is hidden)
  • Moves to next open input after entering a character
  • Backspace will move to and delete the previous character if the current is already blank
  • Only one of each guessed letter can be in play at a time
  • System determined light/dark themes
  • Converts accented characters to plain, unaccented en-US characters

Since deploys from main are automatic, I will probably establish a dev branch where features and fixes accumulate before being released, but I haven't decided yet.