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Is it possible to add a feature to the 3D camera panel that allows for maintaining the same perspective while moving objects along the Z-axis (where X and Y change proportionally with Z to maintain the same perspective), while also keeping the Z-scale property separate for specific scenarios where it would be useful on its own?
Is it possible to add a shortcut for creating an orbit null that is linked to the camera controller after rigging it (for example, when pressing Ctrl + camera rig, Duik creates an orbit null)?
The text was updated successfully, but these errors were encountered:
Is it possible to add a feature to the 3D camera panel that allows for maintaining the same perspective while moving objects along the Z-axis (where X and Y change proportionally with Z to maintain the same perspective), while also keeping the Z-scale property separate for specific scenarios where it would be useful on its own?
Is it possible to add a shortcut for creating an orbit null that is linked to the camera controller after rigging it (for example, when pressing Ctrl + camera rig, Duik creates an orbit null)?
The text was updated successfully, but these errors were encountered: