-
Notifications
You must be signed in to change notification settings - Fork 177
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Actors with matching filenames don't spawn correctly #3166
Comments
CuriousMike56
changed the title
Trucks with matching filenames don't spawn correctly
Actors with matching filenames don't spawn correctly
Jul 17, 2024
Thanks for reporting, this doesn't surprise me, some of the spawn logic is old code that uses resource groups wrong or not at all and I didn't change it to avoid backwards compatibility regressions. I should be able to patch it without major remake. |
ohlidalp
added a commit
to ohlidalp/rigs-of-rods
that referenced
this issue
Aug 1, 2024
Fixes RigsOfRods#3166 Problem: When spawning an actor, the cache entry was always looked up via truckfile name, even if it was already known from the Selector UI. This potentially caused mixups. Fix: Use the entry provided by Selector UI.
ohlidalp
added a commit
to ohlidalp/rigs-of-rods
that referenced
this issue
Sep 1, 2024
Fixes RigsOfRods#3166 Problem: When spawning an actor, the cache entry was always looked up via truckfile name, even if it was already known from the Selector UI. This potentially caused mixups. Fix: Use the entry provided by Selector UI.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
If you have multiple zips containing truck files with the same filenames (common with private mods) only one will spawn correctly.
The first mod in the selector spawns OK, any duplicate filenames will fail to load all assets (meshes, materials etc):
The text was updated successfully, but these errors were encountered: