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Magikoopa NSMB2 Examples

Examples for using Magikoopa (https://github.com/RicBent/Magikoopa/) together with New Super Mario Bros. 2 to get full custom code.

BlockItem

  • All sprite blocks spawn a given item
  • Shows how to replace an entire game function

SizeModifier

  • Sprites can be scaled via nybble 23
  • Adds a custom implementaion for ActivePhysics::initWithStruct(Actor* owner, ActivePhysics::Info* info) which scales the hitboxes accordingly
  • Hooks StageActor::afterCreate() to apply model scales
  • Not as versatile as the NewerWii version of this:because only a few actors use the scale vector in onDraw() to scale their model(s)

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Magikoopa examples for NSMB2

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