Examples for using Magikoopa (https://github.com/RicBent/Magikoopa/) together with New Super Mario Bros. 2 to get full custom code.
- All sprite blocks spawn a given item
- Shows how to replace an entire game function
- Sprites can be scaled via nybble 23
- Adds a custom implementaion for ActivePhysics::initWithStruct(Actor* owner, ActivePhysics::Info* info) which scales the hitboxes accordingly
- Hooks StageActor::afterCreate() to apply model scales
- Not as versatile as the NewerWii version of this:because only a few actors use the scale vector in onDraw() to scale their model(s)