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jobs.h
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jobs.h
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#ifndef JOBS_H
#define JOBS_H
namespace Progs {
// chaplain defines
#define PR_GUIDE_TIME 1 //Period of how often lightning guides are shown. Must be less than...
#define PR_CHAPLAN_TIME 1 //Period of seconds how often it fires
#define PR_INSPIRE_TIME 6 //How long someone stays inspired
#define PR_CHAPLAN_RADIUS 320 //About the radius of brightglow
#define PR_CHAPLAN_HEAL 50 //If you have a medikit you'll heal friends this much
#define PR_CHAPLAN_HEAL_DELAY 3 //You can't have been shot in last three seconds to be healed
float GetJobExtras(entity player);
void SetJobExtras(entity player, float extras);
void JobThief();
void RunnerThink();
void JobRunner();
void JobWarlock();
void ChaplanInspire();
void ChaplanGuides();
void ChaplanThink();
void JobChaplan();
void MartyrThink();
void JobMartyr();
void BerserkerKillTimer();
void JobBerserker();
void JudokaRearm();
void JobJudoka();
void UseJobSkill();
void RevealThief(entity targ, float pain);
void InitJobStuff();
} // END namespace Progs
#endif // END JOBS_H