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onGround is false when running into fences #55

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IceTank opened this issue Dec 12, 2021 · 1 comment
Open

onGround is false when running into fences #55

IceTank opened this issue Dec 12, 2021 · 1 comment

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@IceTank
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IceTank commented Dec 12, 2021

When the bot has this control state set to forward and is colliding with fences the onGround variable is not always true. This does not happen when colliding with solid blocks.
Tested on version 1.12.2

@Vakore
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Vakore commented Nov 1, 2023

Can confirm odd behavior ensues when a mineflayer bot stands next to fences. The physics gets floaty and wonky in a strange way. Make a wall of fences 2-3 blocks high and my the bot run and jump next to it to reproduce.

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