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Chapter 11 - Real-Time Object Classification on iOS with Core ML

Note: All images in this directory, unless specified otherwise, are licensed under CC BY-NC 4.0.

Figure List

Figure number Description
11-1 The mobile AI development life cycle
11-2 Frameworks compatible with Core ML for model interchange as of 2019
11-3 Different levels of APIs provided by Apple for app developers
11-4 Ready-to-use models from the Apple Machine Learning website
11-5 How different scaling options modify the input image to Core ML models
11-6 Project information view within Xcode
11-7 Select a team and let Xcode automatically manage code signing
11-8 Select the device and click the “Build and Run” button to deploy the app
11-9 Profiles and Device Management screen
11-10 Screenshot of the app
11-11 Xcode model inspector showing the inputs and outputs of the MobileNetV2 model
11-12 Output layer of MobileNet as seen in Netron
11-13 App Store reviews for YouTube and Snapchat that complain about heavy battery consumption
11-13 App Store reviews for YouTube and Snapchat that complain about heavy battery consumption
11-14 Xcode Debug Navigator tab
11-15 Xcode Energy Impact chart on an iPad Pro 2017 (note: this screenshot was taken at a different time than Figure 11-14, which is why the numbers are slightly different)
11-16 Comparing CPU and GPU utilization for different models on iOS 11
11-16 Comparing CPU and GPU utilization for different models on iOS 11
11-16 Comparing CPU and GPU utilization for different models on iOS 11
11-17 Varying the FPS and analyzing the load on an iPad Pro 2017
11-18 The Instruments window in Xcode Instruments
11-19 An app being profiled live in the Core Animation instrument
11-20 Step-by-step solution to solving ARKit
11-21 The HomeCourt app tracking a player’s shots live as they are playing
11-22 Screenshots of InstaSaber and YoPuppet
11-23 Real-time hand pose estimation within YoPuppet