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Enable the following configurations (in case the import does not do it - this should not really affect the bug, but it is necessary for the numbers described to be accurate):
For effective DPS
the enemy is moving
the enemy is bleeding
the enemy is maimed
Enemy Stats
the enemy is a Guardian/Pinnacle Boss
When in Combat
Frenzy charges
Endurance charges
Onslaught
Check the DPS of the skill Lacerate of Haemorrhage, One Slash
With the above, the Total DPS inc. Bleed is 3.46M.
Now, if I create the following custom item:
Spirit Butcher Infernal Axe
Item Class: One Hand Axes
Rarity: Rare
Spirit Butcher
Infernal Axe
--------
One Handed Axe
Physical Damage: 177-315 (augmented)
Elemental Damage: 79-120 (augmented)
Critical Strike Chance: 6.30% (augmented)
Attacks per Second: 1.30
Weapon Range: 1.1 metres
--------
Requirements:
Level: 69
Str: 158
Dex: 76
--------
Sockets: R-R
--------
Item Level: 84
--------
139% increased Physical Damage
Adds 23 to 47 Physical Damage
Adds 79 to 120 Fire Damage
26% increased Critical Strike Chance
12% reduced Enemy Stun Threshold
25% chance to Poison on Hit
--------
Note: ~price 0.8 divine
On the button "Create", as a stat preview, I get -644,614.1 Total DPS inc. Bleed (-18.6%).
Click "Create"
Check the preview of the stats when switching from the current Axe to the new one. The preview shows +620,023.9 Total DPS inc. Bleed (+17.7).
Equip the new axe, the Combined DPS (the stat name changes due to the impale I guess) is 3.42M (so not an improvement).
I think the reason is due to the Thirst for Blood skill that may not be taken into account correctly into account when swapping weapon the weapon, but appears to be when creating it. It makes me wonder if the calculation used for the trade links is using the right values.
Character build code
https://pobb.in/f-BEMx4k_bOa
Screenshots
The text was updated successfully, but these errors were encountered:
Hi @Paliak could you check this commit 0f522fe I'd revert locally and full dps diff came back
it shows up because the if statement will always result in false. Making it always show up as long as it's calculated. My guess is that the useFullDPS is clobbered somewhere since it's a global.
Check version
Check for duplicates
Check for support
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
Not provided.
What is the value from the calculation in Path of Building?
Multiple available, see bellow.
How to reproduce the issue
With the above, the Total DPS inc. Bleed is 3.46M.
Now, if I create the following custom item:
Spirit Butcher Infernal Axe
-644,614.1 Total DPS inc. Bleed (-18.6%)
.+620,023.9 Total DPS inc. Bleed (+17.7).
I think the reason is due to the
Thirst for Blood
skill that may not be taken into account correctly into account when swapping weapon the weapon, but appears to be when creating it. It makes me wonder if the calculation used for the trade links is using the right values.Character build code
Screenshots
The text was updated successfully, but these errors were encountered: