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Tree pathing is subobtimal around impossible escape radius #7642

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2 tasks done
Warmachine237 opened this issue Jun 8, 2024 · 0 comments · Fixed by #7719
Closed
2 tasks done

Tree pathing is subobtimal around impossible escape radius #7642

Warmachine237 opened this issue Jun 8, 2024 · 0 comments · Fixed by #7719
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@Warmachine237
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Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

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  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

How is Path of Building expected to behave?

When pathing to a node on the tree it is expected to find the shortest path to the node from already specced points. If multiple shortest paths exist it should choose either,

How does Path of Building behave?

When trying to path to a notable close to the ring of an impossible escape notable but not in it, pathing seems to choose a suboptimal route ignoring nodes in the ring.

How to reproduce the issue

No response

Character build code

https://pobb.in/5-MtpG6kQPl0

Screenshots

image

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