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I'm running the latest version of Path of Building and I've verified this by checking the changelog
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I've checked for duplicate open and closed issues by using the search function of the issue tracker
How is Path of Building expected to behave?
When pathing to a node on the tree it is expected to find the shortest path to the node from already specced points. If multiple shortest paths exist it should choose either,
How does Path of Building behave?
When trying to path to a notable close to the ring of an impossible escape notable but not in it, pathing seems to choose a suboptimal route ignoring nodes in the ring.
How to reproduce the issue
No response
Character build code
https://pobb.in/5-MtpG6kQPl0
Screenshots
The text was updated successfully, but these errors were encountered:
Check version
Check for duplicates
How is Path of Building expected to behave?
When pathing to a node on the tree it is expected to find the shortest path to the node from already specced points. If multiple shortest paths exist it should choose either,
How does Path of Building behave?
When trying to path to a notable close to the ring of an impossible escape notable but not in it, pathing seems to choose a suboptimal route ignoring nodes in the ring.
How to reproduce the issue
No response
Character build code
Screenshots
The text was updated successfully, but these errors were encountered: