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changelog.txt
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changelog.txt
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Note: Update cfg.GlobalConfig.java
---
0.2.0
Added: model.BuiltinVertexLayouts
Added: Handling `VertexFormat`s in model.VertexLayout
Added: phys.p2d.AABBox2f
Added: Default application icon
Added: Set GlobalConfig#useLegacyGL to true to use legacy OpenGL
Added: Use SLF4J
Added: gl.GLBlendFunc
Added: cfg.WindowConfig
Added: gl.batch.GLBatch, GLBatchVertex
Added: Texture atlas
Added: gui.font.STBFontInfoBuffer
Added: gui.font.AWTFontUtils, AWTFontTexture
Added: gl.shader.GLShaderCreator
Added: gl.GLVao, IGLBuffer
Added: gui.font.UnifontTextBatch
Added: util.CallerGetter
Added: TextureParam
Changed: Texture2D#mipmap is defaulted to ITextureMipmap#DEFAULT. Set to null to disable generating mipmap.
Changed: Converted model.VertexFormat to enum
Changed: Renamed level.FpsCamera#restrictPitch to #limitedPitch
Changed: Renamed GlfwApplication::boot to ::launch
Changed: Renamed GlobalConfig#requireGlMajor* to #requiredGlMajor*
Changed: Override Application::onResize by default
Changed: Moved `gl.Shaders` and `gl.GLShaderType` to package `gl.shader`
Changed: Renamed `gl.shader.Shaders` to `GLShaders`
Changed: Converted FloatPair, IntPair, FloatTri and IntTri to record type
Changed: Renamed util.timing.Timer#deltaTime to #partialTick
Changed: Renamed IFileProvider::(ioR|r)es2BBNoExcept to (ioR|r)es2BBWithRE
Changed: Replaced GlfwApplication#resManagers with #resManager
Changed: Renamed GlobalConfig#useLegacyGL to WindowConfig#forwardCompatible inverse
Changed: Renamed asset.tex.Block to AtlasSpriteSlot
Changed: Moved AtlasSpriteSlot, GrowingPacker, Node, SpriteInfo and TextureAtlas to asset.tex.atlas
Removed: model.MappedVertexLayout
Removed: gl.IShader and gl.Shader
Removed: util.math.Numbers::divSafeFast because it is too slow.
Removed: io.HeapStackFrame
Removed: cfg.GlobalConfig#debugStream. Replace with debugLogger
Removed: cfg.GlobalConfig#wndCreateFailure. Replace with #wndFailFunc
Removed: GLProgram::create. Auto-create on constructing
Removed: GLStateMgr#ENABLE_CORE_PROFILE. Users mustn't use legacy graphics card or driver.
Removed: gui.font.SwglEasy*
Removed: ITextureParam
Removal: gl.ims
Cancelled: GLBatchCmd, GLBatches, SWGL Batch Language. Wavefront OBJ has more features
Draft: Physical engine, milestone at 2032/3/27
Draft: phys.p3d.AABBox3f
Draft: GUI Components
0.1.0
The first version