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gwModel.cpp
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gwModel.cpp
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/*
* gwModel.cpp
*
*
* Created by Zachry Thayer on 3/1/09.
* Copyright 2009 A_Nub. All rights reserved.
*
*/
#include "gwModel.h"
#include <stdio.h>
#include <math.h>
#include <string.h>
gwModel::gwModel(const char *filePath){
FILE *fp = fopen(filePath, "r");
if(!fp) return;
header = new gwModelHeader;
if(!header) return;
fread(header, 1, sizeof(gwModelHeader),fp);
switch (header->vertType) {
case 0x01:
verts = (void*) new gwVertV[header->numVerts*header->numFrames];
mesh = (void*) new gwVertV[header->numVerts];
guFlags = (3 << 7) | (0 << 23);//GU_VERTEX_32BITF | GU_TRANSFORM_3D
break;
case 0x02:
verts = (void*) new gwVertTV[header->numVerts*header->numFrames];
mesh = (void*) new gwVertTV[header->numVerts];
guFlags = (2 << 0) | (3 << 7) | (0 << 23);//GU_TEXTURE_16BIT | GU_VERTEX_32BITF | GU_TRANSFORM_3D
break;
case 0x04:
verts = (void*) new gwVertTNV[header->numVerts*header->numFrames];
mesh = (void*) new gwVertTNV[header->numVerts];
guFlags = (2 << 0) | (1 << 5) | (3 << 7) | (0 << 23);//GU_TEXTURE_16BIT | GU_NORMAL_8BIT | GU_VERTEX_32BITF | GU_TRANSFORM_3D
break;
default:
break;
}
fread(verts, header->numVerts, header->numFrames, fp);
char buffer[512];
int pathLen = strlen(filePath);
for(int i = 0; i < pathLen-3; i ++){
buffer[i] = filePath[i];
}
strcat(buffer,"png");
tex = new gwTexture(buffer);
fclose(fp);
}
gwModel::~gwModel(){
delete header;
delete tex;
int *tmp = (int*)verts;
delete tmp;
tmp = (int*)mesh;
delete tmp;
}
int gwModel::getVertCount(){
return header->numVerts;
}
int gwModel::getGuFlags(){
return guFlags;
}
void gwModel::setFrame(unsigned short newFrame){
frame = newFrame;
}
void gwModel::interpolate(float weight){
if(weight >= 1.0f){
frame ++;
while(weight > 1.0f)
weight -= 1.0f;//keep in range of 0 - 1
}
int nextFrame = frame + 1;
if(nextFrame > header->numFrames)
return;
switch (header->vertType) {
case 0x01:
{
gwVertV *thisMesh = (gwVertV*)(&verts + (header->numVerts*frame*sizeof(gwVertV)));
gwVertV *nextMesh = (gwVertV*)(&verts + (header->numVerts*(nextFrame)*sizeof(gwVertV)));
gwVertV *newMesh = (gwVertV*)mesh;
for(int i = 0; i < header->numVerts; i ++){
newMesh[i].x = thisMesh[i].x + (fabs(thisMesh[i].x) - fabs(nextMesh[i].x)) * weight;
newMesh[i].y = thisMesh[i].y + (fabs(thisMesh[i].y) - fabs(nextMesh[i].y)) * weight;
newMesh[i].z = thisMesh[i].z + (fabs(thisMesh[i].z) - fabs(nextMesh[i].z)) * weight;
}
break;
}
case 0x02:
{
gwVertTV *thisMesh = (gwVertTV*)(&verts + (header->numVerts*frame*sizeof(gwVertTV)));
gwVertTV *nextMesh = (gwVertTV*)(&verts + (header->numVerts*(nextFrame)*sizeof(gwVertTV)));
gwVertTV *newMesh = (gwVertTV*)mesh;
for(int i = 0; i < header->numVerts; i ++){
newMesh[i].u = thisMesh[i].u;
newMesh[i].v = thisMesh[i].v;
newMesh[i].x = thisMesh[i].x + (fabs(thisMesh[i].x) - fabs(nextMesh[i].x)) * weight;
newMesh[i].y = thisMesh[i].y + (fabs(thisMesh[i].y) - fabs(nextMesh[i].y)) * weight;
newMesh[i].z = thisMesh[i].z + (fabs(thisMesh[i].z) - fabs(nextMesh[i].z)) * weight;
}
break;
}
case 0x04:
{
gwVertTNV *thisMesh = (gwVertTNV*)(&verts + (header->numVerts*frame*sizeof(gwVertTNV)));
gwVertTNV *nextMesh = (gwVertTNV*)(&verts + (header->numVerts*(nextFrame)*sizeof(gwVertTNV)));
gwVertTNV *newMesh = (gwVertTNV*)mesh;
for(int i = 0; i < header->numVerts; i ++){
newMesh[i].u = thisMesh[i].u;
newMesh[i].v = thisMesh[i].v;
newMesh[i].nx = thisMesh[i].nx;
newMesh[i].ny = thisMesh[i].ny;
newMesh[i].nz = thisMesh[i].nz;
newMesh[i].x = thisMesh[i].x + (fabs(thisMesh[i].x) - fabs(nextMesh[i].x)) * weight;
newMesh[i].y = thisMesh[i].y + (fabs(thisMesh[i].y) - fabs(nextMesh[i].y)) * weight;
newMesh[i].z = thisMesh[i].z + (fabs(thisMesh[i].z) - fabs(nextMesh[i].z)) * weight;
}
break;
}
default:
break;
}
}
void gwModel::save(const char *filePath,gwModelHeader *Header, void *Verts){
FILE *fp = fopen(filePath, "w");
if(!fp) return;
fwrite(Header, 1, sizeof(gwModelHeader),fp);
int vertSize;
switch (Header->vertType) {
case 0x01:
vertSize = 3 * sizeof(float);
break;
case 0x02:
vertSize = (3 * sizeof(float)) + (2 * sizeof(float));
break;
case 0x04:
vertSize = (3 * sizeof(float)) + (2 * sizeof(float)) + (3 * sizeof(char));
break;
default:
break;
}
fwrite(Verts, Header->numVerts * vertSize, Header->numFrames, fp);
fclose(fp);
}