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RotateToMouse.cs
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RotateToMouse.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateToMouse : MonoBehaviour
{
public Camera main_camera;
public static Ray rayMouse;
private Vector3 direction;
private Quaternion rotation;
public float maximumLength;
//public Ray rayPoint;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var mousePos = Input.mousePosition;
rayMouse = main_camera.ScreenPointToRay(mousePos);
rotation = Quaternion.LookRotation(rayMouse.direction);
this.transform.rotation = Quaternion.Lerp(this.transform.rotation, rotation, 1);
//if (Physics.Raycast(rayMouse.origin, rayMouse.direction, out hit, maximumLength))
//{
// // RotateToMouseDirection(gameObject, hit.point);
//}
//else
//{
// var pos = rayMouse.GetPoint(maximumLength);
// RotateToMouseDirection(gameObject, hit.point);
//}
}
void RotateToMouseDirection(GameObject obj, Vector3 destination)
{
direction = destination - obj.transform.position;
rotation = Quaternion.LookRotation(rayMouse.direction);
obj.transform.rotation = Quaternion.Lerp(obj.transform.rotation, rotation, 1);
}
public Quaternion GetRotation()
{
return rotation;
}
}