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DisplayPanel.java
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DisplayPanel.java
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import javax.swing.*;
import javax.swing.Timer;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.KeyListener;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseMotionListener;
import java.io.FileNotFoundException;
import java.util.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class DisplayPanel extends JPanel implements MouseMotionListener, MouseListener, KeyListener {
/**
*
*/
private static final long serialVersionUID = 1L;
ArrayList<MyMesh> meshes = new ArrayList<>();
float[][] projMat = new float[4][4];
MyVector3D CameraVector = new MyVector3D(0.0f, 0.0f, 0.0f);
MyVector3D LookVector = new MyVector3D(0.0f, 0.0f, 0.0f);
Set<Input> inputs;
public DisplayPanel() throws FileNotFoundException {
addKeyListener(this);
setBackground(Color.gray);
makeProjectionMatrix();
meshInitializer();
inputs = new HashSet<>(25);
addKeyBinding("move-up", KeyEvent.VK_Q, Input.UP);
addKeyBinding("move-down", KeyEvent.VK_E, Input.DOWN);
addKeyBinding("move-left", KeyEvent.VK_A, Input.LEFT);
addKeyBinding("move-right", KeyEvent.VK_D, Input.RIGHT);
addKeyBinding("move-forward", KeyEvent.VK_W, Input.FORWARD);
addKeyBinding("move-backward", KeyEvent.VK_S, Input.BACKWARD);
float movementMod = 0.1f;
Timer timer = new Timer(1, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (inputs.contains(Input.DOWN)) {
CameraVector.y -= movementMod;
} else if (inputs.contains(Input.UP)) {
CameraVector.y += movementMod;
} else if (inputs.contains(Input.LEFT)) {
CameraVector.x -= movementMod;
} else if (inputs.contains(Input.RIGHT)) {
CameraVector.x += movementMod;
} else if (inputs.contains(Input.FORWARD)) {
CameraVector.z += movementMod;
} else if (inputs.contains(Input.BACKWARD)) {
CameraVector.z -= movementMod;
}
repaint();
}
});
timer.start();
}
public void paint(Graphics g) {
super.paint(g);
// Rotation Matrices
float[][] rotX, rotZ, matworld, rotTranslate;
rotX = new float[4][4];
rotZ = new float[4][4];
double fTheta = 1.0f * UniversalTimer.timeElapsed;
// double fTheta = 1.0f;
// Z Rotation Matrix
rotZ = MyHelper.makeZRotationMatrix((float) fTheta);
// X Rotation Matrix
rotX = MyHelper.makeXRotationMatrix((float) fTheta * 0.5f);
// make translation matrix
rotTranslate = MyHelper.makeTranslationMatrix(0f, 0f, 10.0f);
// make world matrix
matworld = MyHelper.multiplyMatrix(rotZ, rotX);
matworld = MyHelper.multiplyMatrix(matworld, rotTranslate);
// handle camera matrices
LookVector = new MyVector3D(0.0f, 0.0f, 1.0f);
MyVector3D vUp = new MyVector3D(0.0f, 1.0f, 0.0f);
MyVector3D vTarget = MyHelper.addVectors(CameraVector, LookVector);
float[][] cameraMatrix = MyHelper.makePointAtMatrix(CameraVector, vTarget, vUp);
// make view matrix
float[][] matView = MyHelper.invertMatrix(cameraMatrix);
ArrayList<MyTriangle> trianglesToDraw = new ArrayList<>();
for (MyMesh mesh : meshes) {
for (MyTriangle triangle : mesh.triangles) {
MyTriangle translatedTriangle = new MyTriangle();
MyTriangle projectedTriangle = new MyTriangle();
MyTriangle viewedTriangle = new MyTriangle();
translatedTriangle.vectors[0] = MyHelper.multiplyMatrixVector(triangle.vectors[0], matworld);
translatedTriangle.vectors[1] = MyHelper.multiplyMatrixVector(triangle.vectors[1], matworld);
translatedTriangle.vectors[2] = MyHelper.multiplyMatrixVector(triangle.vectors[2], matworld);
// deal with the normals
MyVector3D normalLine, firstLine, secondLine;
normalLine = new MyVector3D(1.0f, 1.0f, 1.0f);
firstLine = new MyVector3D(1.0f, 1.0f, 1.0f);
secondLine = new MyVector3D(1.0f, 1.0f, 1.0f);
firstLine = MyHelper.subtractVectors(translatedTriangle.vectors[1], translatedTriangle.vectors[0]);
secondLine = MyHelper.subtractVectors(translatedTriangle.vectors[2], translatedTriangle.vectors[0]);
normalLine = MyHelper.vectorCrossProduct(firstLine, secondLine);
normalLine = MyHelper.normalizeVector(normalLine);
MyVector3D vCamRay = MyHelper.subtractVectors(translatedTriangle.vectors[0], CameraVector);
// float dotProduct = MyHelper.dotProduct(normalLine.x, normalLine.y,
// normalLine.z,
// (translatedTriangle.vectors[0].x - CameraVector.x),
// (translatedTriangle.vectors[0].y - CameraVector.y),
// (translatedTriangle.vectors[0].z - CameraVector.z));
float dotProduct = MyHelper.vectorDotProduct(normalLine, vCamRay);
// System.out.println(dotProduct);
if (dotProduct < 0.0f) {
// Illumination
MyVector3D lightDirection = new MyVector3D(0.0f, 5.0f, 0.0f);
float lightLength = (float) Math.sqrt(lightDirection.x * lightDirection.x
+ lightDirection.y * lightDirection.y + lightDirection.z * lightDirection.z);
lightDirection.x /= lightLength;
lightDirection.y /= lightLength;
lightDirection.z /= lightLength;
float lightDotProduct = MyHelper.vectorDotProduct(normalLine, lightDirection);
// System.out.println(lightDotProduct);
float lightModifier = 150.0f;
float redElement = Color.green.getRed() - lightDotProduct * lightModifier;
float greenElement = Color.green.getGreen() - lightDotProduct * lightModifier;
float blueElement = Color.green.getBlue() - lightDotProduct * lightModifier;
if (redElement < 0) {
redElement = 1;
}
if (greenElement < 0) {
greenElement = 1;
}
if (blueElement < 0) {
blueElement = 1;
}
if (redElement > 254) {
redElement = 254;
}
if (greenElement > 254) {
greenElement = 254;
}
if (blueElement > 254) {
blueElement = 254;
}
Color newGreen = new Color((int) redElement, (int) greenElement, (int) blueElement);
projectedTriangle.triangleColor = newGreen;
// convert the world space into view space before projecting the triangle
viewedTriangle.vectors[0] = MyHelper.multiplyMatrixVector(translatedTriangle.vectors[0], matView);
viewedTriangle.vectors[1] = MyHelper.multiplyMatrixVector(translatedTriangle.vectors[1], matView);
viewedTriangle.vectors[2] = MyHelper.multiplyMatrixVector(translatedTriangle.vectors[2], matView);
// project the triangle
projectedTriangle.vectors[0] = MyHelper.multiplyMatrixVector(viewedTriangle.vectors[0], projMat);
projectedTriangle.vectors[1] = MyHelper.multiplyMatrixVector(viewedTriangle.vectors[1], projMat);
projectedTriangle.vectors[2] = MyHelper.multiplyMatrixVector(viewedTriangle.vectors[2], projMat);
// normalize into cartesian space
projectedTriangle.vectors[0] = MyHelper.divideVector(projectedTriangle.vectors[0],
projectedTriangle.vectors[0].w);
projectedTriangle.vectors[1] = MyHelper.divideVector(projectedTriangle.vectors[1],
projectedTriangle.vectors[1].w);
projectedTriangle.vectors[2] = MyHelper.divideVector(projectedTriangle.vectors[2],
projectedTriangle.vectors[2].w);
// scale the triangle
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
MyVector3D vOffsetView = new MyVector3D(1.0f, 1.0f, 0.0f);
projectedTriangle.vectors[0] = MyHelper.addVectors(projectedTriangle.vectors[0], vOffsetView);
projectedTriangle.vectors[1] = MyHelper.addVectors(projectedTriangle.vectors[1], vOffsetView);
projectedTriangle.vectors[2] = MyHelper.addVectors(projectedTriangle.vectors[2], vOffsetView);
projectedTriangle.vectors[0].x *= 0.5f * (float) screenSize.width;
projectedTriangle.vectors[0].y *= 0.5f * (float) screenSize.height;
projectedTriangle.vectors[1].x *= 0.5f * (float) screenSize.width;
projectedTriangle.vectors[1].y *= 0.5f * (float) screenSize.height;
projectedTriangle.vectors[2].x *= 0.5f * (float) screenSize.width;
projectedTriangle.vectors[2].y *= 0.5f * (float) screenSize.height;
// MyHelper.fillMyTriangle(g, projectedTriangle, newGreen);
trianglesToDraw.add(projectedTriangle);
}
}
}
trianglesToDraw.sort(new Comparator<MyTriangle>() {
@Override
public int compare(MyTriangle triangle1, MyTriangle triangle2) {
float firstZAverage = (triangle1.vectors[0].z + triangle1.vectors[1].z + triangle1.vectors[2].z) / 3.0f;
float secondZAverage = (triangle2.vectors[0].z + triangle2.vectors[1].z + triangle2.vectors[2].z)
/ 3.0f;
if (secondZAverage > firstZAverage) {
return 1;
}
if (secondZAverage < firstZAverage) {
return -1;
}
return 0;
}
});
for (int i = 0; i < trianglesToDraw.size(); i++) {
MyHelper.fillMyTriangle(g, trianglesToDraw.get(i), trianglesToDraw.get(i).triangleColor);
}
}
public void meshInitializer() throws FileNotFoundException {
// Put your meshes here
MyMesh firstCube = new MyMesh();
// // South Face
// firstCube.addTriangle(new MyTriangle(new MyVector3D(0.0f, 0.0f, 0.0f), new
// MyVector3D(0.0f, 1.0f, 0.0f), new MyVector3D(1.0f, 1.0f, 0.0f)));
// firstCube.addTriangle(new MyTriangle(new MyVector3D(0.0f, 0.0f, 0.0f), new
// MyVector3D(1.0f, 1.0f, 0.0f), new MyVector3D(1.0f, 0.0f, 0.0f)));
//
// // East Face
// firstCube.addTriangle(new MyTriangle(new MyVector3D(1.0f, 0.0f, 0.0f), new
// MyVector3D(1.0f, 1.0f, 0.0f), new MyVector3D(1.0f, 1.0f, 1.0f)));
// firstCube.addTriangle(new MyTriangle(new MyVector3D(1.0f, 0.0f, 0.0f), new
// MyVector3D(1.0f, 1.0f, 1.0f), new MyVector3D(1.0f, 0.0f, 1.0f)));
//
// // North Face
// firstCube.addTriangle(new MyTriangle(new MyVector3D(1.0f, 0.0f, 1.0f), new
// MyVector3D(1.0f, 1.0f, 1.0f), new MyVector3D(0.0f, 1.0f, 1.0f)));
// firstCube.addTriangle(new MyTriangle(new MyVector3D(1.0f, 0.0f, 1.0f), new
// MyVector3D(0.0f, 1.0f, 1.0f), new MyVector3D(0.0f, 0.0f, 1.0f)));
//
// // West Face
// firstCube.addTriangle(new MyTriangle(new MyVector3D(0.0f, 0.0f, 1.0f), new
// MyVector3D(0.0f, 1.0f, 1.0f), new MyVector3D(0.0f, 1.0f, 0.0f)));
// firstCube.addTriangle(new MyTriangle(new MyVector3D(0.0f, 0.0f, 1.0f), new
// MyVector3D(0.0f, 1.0f, 0.0f), new MyVector3D(0.0f, 0.0f, 0.0f)));
//
// //Top Face
// firstCube.addTriangle(new MyTriangle(new MyVector3D(0.0f, 1.0f, 0.0f), new
// MyVector3D(0.0f, 1.0f, 1.0f), new MyVector3D(1.0f, 1.0f, 1.0f)));
// firstCube.addTriangle(new MyTriangle(new MyVector3D(0.0f, 1.0f, 0.0f), new
// MyVector3D(1.0f, 1.0f, 1.0f), new MyVector3D(1.0f, 1.0f, 0.0f)));
//
// //Bottom Face
// firstCube.addTriangle(new MyTriangle(new MyVector3D(1.0f, 0.0f, 1.0f), new
// MyVector3D(0.0f, 0.0f, 1.0f), new MyVector3D(0.0f, 0.0f, 0.0f)));
// firstCube.addTriangle(new MyTriangle(new MyVector3D(1.0f, 0.0f, 1.0f), new
// MyVector3D(0.0f, 0.0f, 0.0f), new MyVector3D(1.0f, 0.0f, 0.0f)));
firstCube.loadMyObject("utahteapot.obj");
meshes.add(firstCube);
// end of where you put meshes
}
public void makeProjectionMatrix() {
float fNear = 0.1f;
float fFar = 1000.0f;
float fFov = 90.0f;
// find screen size
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double width = screenSize.getWidth();
double height = screenSize.getHeight();
float fAspectRatio = ((float) height) / ((float) width);
//
float fFovRad = 1.0f / (float) Math.tan((fFov * 0.5f / 180.0f * 3.14159f));
projMat[0][0] = fAspectRatio * fFovRad;
projMat[1][1] = fFovRad;
projMat[2][2] = fFar / (fFar - fNear);
projMat[3][2] = (-fFar * fNear) / (fFar - fNear);
projMat[2][3] = 1.0f;
projMat[3][3] = 0.0f;
}
@Override
public void mouseClicked(MouseEvent mouseEvent) {
}
@Override
public void mousePressed(MouseEvent mouseEvent) {
}
@Override
public void mouseReleased(MouseEvent mouseEvent) {
}
@Override
public void mouseEntered(MouseEvent mouseEvent) {
}
@Override
public void mouseExited(MouseEvent mouseEvent) {
}
@Override
public void mouseDragged(MouseEvent mouseEvent) {
}
@Override
public void mouseMoved(MouseEvent mouseEvent) {
}
@Override
public void keyTyped(KeyEvent e) {
System.out.print("received input");
}
@Override
public void keyPressed(KeyEvent e) {
System.out.println("some key pressed");
if (e.getKeyChar() == 'q') {
CameraVector.y += 10.0f * UniversalTimer.timeElapsed;
System.out.println("Q Key Pressed");
}
if (e.getKeyChar() == 'e') {
CameraVector.y -= 10.0f * UniversalTimer.timeElapsed;
System.out.println("E Key Pressed");
}
}
@Override
public void keyReleased(KeyEvent e) {
System.out.print("received input");
}
protected void addKeyBinding(String name, int keyCode, Input input) {
InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = getActionMap();
inputMap.put(KeyStroke.getKeyStroke(keyCode, 0, false), name + ".pressed");
actionMap.put(name + ".pressed", new InputAction(input, true));
inputMap.put(KeyStroke.getKeyStroke(keyCode, 0, true), name + ".released");
actionMap.put(name + ".released", new InputAction(input, false));
}
protected class InputAction extends AbstractAction {
/**
*
*/
private static final long serialVersionUID = 1L;
private Input input;
private boolean pressed;
public InputAction(Input input, boolean pressed) {
this.input = input;
this.pressed = pressed;
}
@Override
public void actionPerformed(ActionEvent e) {
if (pressed) {
inputs.add(input);
} else {
inputs.remove(input);
}
}
}
}