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NguyenNamKhaPham/CSC418_Graphic_ShaderAndRendering

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The project is to implement ray-tracers and render scenes using ray casting and local (direct) illumination. It includes:

  • Casting rays from the camera towards each pixel of the image plane
  • Ray-sphere intersection, ray-square intersection, ray-cylinder intersection
  • Phong illumination for a point light source
  • Anti-aliasing
  • Depth of field
  • Softshadow
  • Refraction
  • Reflection

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