The PCG Extended Toolkit is a plugin for Unreal engine 5 (5.3, 5.4) that contains a collection of low-level PCG Graph elements offering additional ways to manipulate and control PCG Data in unique ways. Its primary focus is to create spatial relationships between points, and build around them; but it comes with a bunch of other super useful stuffs.
PCGEx allows you to create edge-based structures from points dataset, inside of which you can do pathfinding to generate splines; relax positions, attributes, flag specific types of connections, and much much more. It also comes with a set of lower-level, more generic features to manipulate attributes & points with a performance boost that can be up to 150x faster than some vanilla PCG Nodes; as well as highly granular parameters & tweaks.
- Example Project
- Full documentation
- Installation in your own project
- Overview of All the Nodes
Question & support : head to github discussions!
- Kudo to @MikeC for his reckless experiments with uncooked releases, feedbacks, suggestions. Without him this plugin wouldn't be as useful and stable as it is today.
- The Epic staff in the person of @Amathlog, for his availability and readiness to help with all things PCG.
- @MaximeDup for making this properly compile on Mac in the early days of the plugin