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Is it possible to generate a coverage map for a 2D surface that isn’t flat, such as a mesh terrain specified by a heightmap?
I’ve experimented with the Sionna coverage map function and have only been able to change the orientation of the plane on which the coverage map is computed, as opposed to computing the coverage at different heights. Below is an example of why this behavior is problematic for us:
Our current workaround idea is to place many (hundreds or thousands) of receivers scattered across the terrain mesh, and then use the path losses from the transmitter to each receiver to get the data we need. This will be slow, and it would be helpful to be able to evaluate the coverage map function at the varying heights instead. Is there something fundamental about the coverage map computation algorithm that makes this difficult?
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Is it possible to generate a coverage map for a 2D surface that isn’t flat, such as a mesh terrain specified by a heightmap?
I’ve experimented with the Sionna coverage map function and have only been able to change the orientation of the plane on which the coverage map is computed, as opposed to computing the coverage at different heights. Below is an example of why this behavior is problematic for us:
Our current workaround idea is to place many (hundreds or thousands) of receivers scattered across the terrain mesh, and then use the path losses from the transmitter to each receiver to get the data we need. This will be slow, and it would be helpful to be able to evaluate the coverage map function at the varying heights instead. Is there something fundamental about the coverage map computation algorithm that makes this difficult?
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