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feat(i18n): Update Ukrainian locale with current strings #4934

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merged 1 commit into from
Oct 30, 2021
Merged

feat(i18n): Update Ukrainian locale with current strings #4934

merged 1 commit into from
Oct 30, 2021

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rzats
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@rzats rzats commented Oct 30, 2021

Contains

Updates the menu_uk localization to translate all the current strings from the engine (8 fresh labels).

How to test

Launch the game, switch the language to Ukrainian, then check out various UI screens to see if things look alright. Maybe look things over with Google Translate :)

Outstanding before merging

None!

@rzats rzats added the Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience label Oct 30, 2021
@rzats rzats changed the title Update Ukrainian locale with current strings feat(i18n): Update Ukrainian locale with current strings Oct 30, 2021
@@ -81,6 +83,7 @@
"category-nui": "NUI",
"change-keybind-popup-message": "вже зайнята іншою дією. Все одно присвоїти?",
"change-keybind-popup-title": "Клавіша зайнята",
"chunk-lods": "Деталі чанків",
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Do you mean something like "деталізація" should be used instead? (The wording for "chunks" seems fine, I don't think that term ever gets translated - https://minecraft.fandom.com/uk/wiki/%D0%A7%D0%B0%D0%BD%D0%BA%D0%B8, https://minecraft.fandom.com/ru/wiki/%D0%A7%D0%B0%D0%BD%D0%BA%D0%B8)

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I am about LOD therminology.
Current phrase sounds like "chunk details"("детали чанков")

This setting about LOD chunks, they generates far from player And have less details then normal chunks. Also have less and less details as far they located (farest chunks have volume 1x2x1)
Then.. what about "LOD view range/distance".

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Oh, so we don't have to refer to "chunks" at all - that makes sense. Updated it!

@DarkWeird DarkWeird merged commit 7a88027 into MovingBlocks:develop Oct 30, 2021
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2 participants