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fix: correct matrix calculation for compound shapes (#4403) #4541

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merged 2 commits into from
Feb 26, 2021

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@pollend pollend commented Feb 25, 2021

correct transforms for blocks using compound shapes. verify by spawning stairs and trying to walk up a couple different placements. can be verified also with other shapes such as fences and any other odd shape blocks that use more then one collider to represent collision.

Closes #4403 and #4115

@skaldarnar skaldarnar changed the title bugfix: correct matrix calculation for compound shapes (#4403) gfix: correct matrix calculation for compound shapes (#4403) Feb 25, 2021
@skaldarnar skaldarnar changed the title gfix: correct matrix calculation for compound shapes (#4403) fix: correct matrix calculation for compound shapes (#4403) Feb 25, 2021
@skaldarnar skaldarnar added the Type: Bug Issues reporting and PRs fixing problems label Feb 25, 2021
@skaldarnar skaldarnar added this to the v4.3.0 milestone Feb 26, 2021
@skaldarnar skaldarnar merged commit 6a182d5 into develop Feb 26, 2021
@skaldarnar skaldarnar deleted the bugfix/compound-shape branch February 26, 2021 18:09
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Collision shapes for stairs are wrong Block collision area not updating with CeilingSupportedFamily
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