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index.js
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index.js
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//Detecting Button Press
var numberOfDrumButtons = document.querySelectorAll(".drum").length;
for (var i = 0; i < numberOfDrumButtons; i++) {
document.querySelectorAll(".drum")[i].addEventListener("click", function handleClick() {
var buttonInnerHTML = this.innerHTML;
makeSound(buttonInnerHTML);
buttonAnimation(buttonInnerHTML);
//What to do when click detected -- i is the number of buttons
});
}
//Detecting Keyboard Press
document.addEventListener("keydown", function(event) {
makeSound(event.key);
buttonAnimation(event.key);
});
function makeSound(key) {
switch (key) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
case "j":
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;
case "k":
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "l":
var kick = new Audio("sounds/kick-bass.mp3");
kick.play();
break;
default:console.log(buttonInnerHTML);
}
}
function buttonAnimation(currentKey) {
var activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
setTimeout(function () {
activeButton.classList.remove("pressed");
}, 100);
}