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fix z buffer on SN3 background, finally fix the arrows for Ball2
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Inorizushi committed Jan 20, 2022
1 parent edd409a commit 6844278
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Showing 4 changed files with 5 additions and 3 deletions.
2 changes: 1 addition & 1 deletion BGAnimations/ScreenEvaluation decorations/default.lua
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
local t = LoadFallbackB();
local jk = LoadModule "Jacket.lua"

t[#t+1] = StandardDecorationFromFile("StageDisplay","StageDisplay");
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");

local screen = Var("LoadingScreen")

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Original file line number Diff line number Diff line change
Expand Up @@ -84,11 +84,13 @@ t[#t+1] = Def.ActorFrame {
};
Def.Sprite{
Texture=THEME:GetPathB("ScreenWithMenuElements","background/SN3/left flash"),
InitCommand=function(s) s:zoom(2.25) end,
OnCommand=function(s) s:playcommand("Anim") end,
AnimCommand=cmd(finishtweening;diffusealpha,0;sleep,4;accelerate,0.2;diffusealpha,1;sleep,0.5;linear,1;diffusealpha,0;queuecommand,'Anim');
};
Def.Sprite{
Texture=THEME:GetPathB("ScreenWithMenuElements","background/SN3/right flash"),
InitCommand=function(s) s:zoom(2.25) end,
OnCommand=function(s) s:playcommand("Anim") end,
AnimCommand=cmd(finishtweening;diffusealpha,0;sleep,2;accelerate,0.2;diffusealpha,1;sleep,0.5;linear,1;diffusealpha,0;sleep,2;queuecommand,'Anim');
};
Expand All @@ -108,8 +110,7 @@ t[#t+1] = Def.ActorFrame {

t[#t+1] = Def.ActorFrame{
InitCommand=function(self)
self:Center()
self:zoom(0.4)
self:Center():zoom(0.4):zbuffer(false):zwrite(false)
end;
Def.ActorFrame{
Def.ActorFrame{
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1 change: 1 addition & 0 deletions metrics.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2047,6 +2047,7 @@ Fallback="ScreenEvaluation"
[ScreenEvaluationCourse]
Fallback="ScreenEvaluation"
HeaderText="course eval"
ShowStageDisplay=false

[ScreenEvaluationOni]
Fallback="ScreenEvaluationCourse"
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