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Work on removing non sleep calls on in/out layers
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,3 @@ | ||
return Def.ActorFrame{ | ||
Def.Quad{ | ||
InitCommand=function(s) s:FullScreen():diffuse(color("0,0,0,1")) end, | ||
OnCommand=function(s) s:linear(0.4):diffusealpha(0) end, | ||
}; | ||
return Def.Actor | ||
OnCommand=function(s) s:sleep(0.4) end, | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,36 +1,3 @@ | ||
local t = Def.ActorFrame {}; | ||
local jk = LoadModule "Jacket.lua" | ||
--BGVideo | ||
t[#t+1] = Def.ActorFrame { | ||
loadfile(THEME:GetPathB("ScreenWithMenuElements","background"))()..{ | ||
InitCommand=function(s) | ||
s:visible(true) | ||
end, | ||
OnCommand=function(s) s:linear(0.25):diffusealpha(0):queuecommand("Finish") end, | ||
FinishCommand=function(s) s:finishtweening():visible(false) end, | ||
}; | ||
}; | ||
--Jacket-- | ||
t[#t+1] = Def.ActorFrame { | ||
InitCommand=function(s) | ||
s:Center():diffusealpha(1):zoom(1) | ||
end, | ||
OnCommand=function(s) s:sleep(0.5):decelerate(0.2):zoom(2):diffusealpha(0) end, | ||
Def.Quad{ | ||
InitCommand=function(s) s:diffuse(Color.Black) | ||
s:setsize(620,620) | ||
end, | ||
}; | ||
Def.Sprite { | ||
InitCommand=function(self) | ||
if GAMESTATE:IsCourseMode() then | ||
local ent = GAMESTATE:GetCurrentTrail(GAMESTATE:GetMasterPlayerNumber()):GetTrailEntries() | ||
self:Load(jk.GetSongGraphicPath(ent[1]:GetSong())):setsize(620,620) | ||
else | ||
self:Load(jk.GetSongGraphicPath(GAMESTATE:GetCurrentSong())):setsize(620,620) | ||
end | ||
end; | ||
}; | ||
return Def.Actor{ | ||
OnCommand=function(s) s:sleep(0.7) end, | ||
}; | ||
|
||
return t; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
return Def.Actor{ | ||
OnCommand=function(s) s:sleep(0.5) end, | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,3 @@ | ||
local t = Def.ActorFrame { | ||
Def.Quad{ | ||
InitCommand=function(s) s:FullScreen():diffuse(color("0,0,0,0")) end, | ||
StartTransitioningCommand=function(s) s:sleep(0.3):linear(0.2):diffusealpha(1) end, | ||
}; | ||
return Def.Actor{ | ||
StartTransitioningCommand=function(s) s:sleep(0.5) end, | ||
}; | ||
|
||
return t; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,3 @@ | ||
return Def.ActorFrame{} | ||
return Def.Actor{ | ||
OnCommand=function(s) s:sleep(0.5) end, | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,3 @@ | ||
LoadFromProfilePrefs() | ||
return Def.ActorFrame{ | ||
Def.Sound{ | ||
File=THEME:GetPathS("","_swoosh out"), | ||
StartTransitioningCommand=function(s) s:sleep(1):queuecommand("Play") end, | ||
PlayCommand=function(s) s:play() end, | ||
}; | ||
StartTransitioningCommand=function(s) s:sleep(1):queuecommand("Dim") end, | ||
DimCommand=function(s) SOUND:DimMusic(0,math.huge) end, | ||
OnCommand=function(s) s:sleep(1) end, | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
return Def.Actor{ | ||
OnCommand=function(s) s:sleep(0.75) end, | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,5 @@ | ||
return Def.ActorFrame{ | ||
Def.Quad{ | ||
InitCommand=function(s) s:FullScreen():diffuse(Color.Black) end, | ||
OnCommand=function(s) | ||
s:diffusealpha(1):sleep(0.1):linear(0.2):diffusealpha(0) | ||
end, | ||
} | ||
return Def.Actor{ | ||
OnCommand=function(s) | ||
s:sleep(0.3) | ||
end, | ||
}; |
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