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Move 2D-only resources to their own folder
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aaronfranke committed Feb 26, 2024
1 parent 8eb34cb commit 1cb531d
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Showing 65 changed files with 79 additions and 73 deletions.
16 changes: 8 additions & 8 deletions editor/plugins/collision_shape_2d_editor_plugin.cpp
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#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/2d/segment_shape_2d.h"
#include "scene/resources/2d/separation_ray_shape_2d.h"
#include "scene/resources/2d/world_boundary_shape_2d.h"
#include "scene/scene_string_names.h"

CollisionShape2DEditor::CollisionShape2DEditor() {
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2 changes: 1 addition & 1 deletion editor/plugins/tiles/atlas_merging_dialog.h
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#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

class EditorFileDialog;
class EditorPropertyVector2i;
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2 changes: 1 addition & 1 deletion editor/plugins/tiles/tile_atlas_view.h
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#include "scene/gui/center_container.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

class ViewPanner;

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2 changes: 1 addition & 1 deletion editor/plugins/tiles/tile_set_atlas_source_editor.h
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#include "tile_data_editors.h"

#include "scene/gui/split_container.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

class Popup;
class TileSet;
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2 changes: 1 addition & 1 deletion editor/plugins/tiles/tile_set_editor.h
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#include "atlas_merging_dialog.h"
#include "scene/gui/tab_bar.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"
#include "tile_proxies_manager_dialog.h"
#include "tile_set_atlas_source_editor.h"
#include "tile_set_scenes_collection_source_editor.h"
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#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

class Button;
class ItemList;
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2 changes: 1 addition & 1 deletion editor/plugins/tiles/tiles_editor_plugin.cpp
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#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/resources/2d/tile_set.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/tile_set.h"

TilesEditorUtils *TilesEditorUtils::singleton = nullptr;
TileMapEditorPlugin *tile_map_plugin_singleton = nullptr;
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10 changes: 5 additions & 5 deletions modules/navigation/2d/nav_mesh_generator_2d.cpp
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#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/tile_map.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/rectangle_shape_2d.h"

#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include "thirdparty/misc/polypartition.h"
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2 changes: 1 addition & 1 deletion scene/2d/collision_object_2d.h
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#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
#include "servers/physics_server_2d.h"

class CollisionObject2D : public Node2D {
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4 changes: 2 additions & 2 deletions scene/2d/collision_polygon_2d.cpp
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#include "collision_object_2d.h"
#include "core/math/geometry_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"

#include "thirdparty/misc/polypartition.h"

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4 changes: 2 additions & 2 deletions scene/2d/collision_shape_2d.cpp
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#include "collision_object_2d.h"
#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"

void CollisionShape2D::_shape_changed() {
queue_redraw();
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2 changes: 1 addition & 1 deletion scene/2d/collision_shape_2d.h
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#define COLLISION_SHAPE_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class CollisionObject2D;

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2 changes: 1 addition & 1 deletion scene/2d/shape_cast_2d.cpp
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#include "core/config/engine.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "servers/physics_2d/godot_physics_server_2d.h"

void ShapeCast2D::set_target_position(const Vector2 &p_point) {
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2 changes: 1 addition & 1 deletion scene/2d/shape_cast_2d.h
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#define SHAPE_CAST_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"
#include "scene/resources/world_2d.h"

class CollisionObject2D;
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2 changes: 1 addition & 1 deletion scene/2d/skeleton_2d.h
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#define SKELETON_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"

class Skeleton2D;

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2 changes: 1 addition & 1 deletion scene/2d/tile_map.h
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#define TILE_MAP_H

#include "scene/2d/tile_map_layer_group.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

class Control;
class TileMapLayer;
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2 changes: 1 addition & 1 deletion scene/2d/tile_map_layer.h
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#define TILE_MAP_LAYER_H

#include "scene/2d/tile_map.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

class TileSetAtlasSource;

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2 changes: 1 addition & 1 deletion scene/2d/tile_map_layer_group.cpp
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#include "core/core_string_names.h"
#include "scene/2d/tile_map_layer.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/2d/tile_set.h"

#ifdef TOOLS_ENABLED

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2 changes: 1 addition & 1 deletion scene/2d/touch_screen_button.h
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#define TOUCH_SCREEN_BUTTON_H

#include "scene/2d/node_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"

class TouchScreenButton : public Node2D {
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38 changes: 19 additions & 19 deletions scene/register_scene_types.cpp
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Expand Up @@ -139,6 +139,25 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/2d/capsule_shape_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "scene/resources/2d/polygon_path_finder.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "scene/resources/2d/segment_shape_2d.h"
#include "scene/resources/2d/separation_ray_shape_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h"
#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h"
#include "scene/resources/2d/tile_set.h"
#include "scene/resources/2d/world_boundary_shape_2d.h"
#include "scene/resources/animated_texture.h"
#include "scene/resources/animation_library.h"
#include "scene/resources/atlas_texture.h"
Expand All @@ -148,12 +167,8 @@
#include "scene/resources/bone_map.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/camera_texture.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/compositor.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
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#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/placeholder_textures.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/skeleton_modification_2d_ccdik.h"
#include "scene/resources/skeleton_modification_2d_fabrik.h"
#include "scene/resources/skeleton_modification_2d_jiggle.h"
#include "scene/resources/skeleton_modification_2d_lookat.h"
#include "scene/resources/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/skeleton_modification_2d_stackholder.h"
#include "scene/resources/skeleton_modification_2d_twoboneik.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
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#include "scene/resources/texture.h"
#include "scene/resources/texture_rd.h"
#include "scene/resources/theme.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"

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6 changes: 6 additions & 0 deletions scene/resources/2d/SCsub
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#!/usr/bin/env python

Import("env")

env.add_source_files(env.scene_sources, "*.cpp")
env.add_source_files(env.scene_sources, "skeleton/*.cpp")
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#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class CapsuleShape2D : public Shape2D {
GDCLASS(CapsuleShape2D, Shape2D);
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#ifndef CIRCLE_SHAPE_2D_H
#define CIRCLE_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class CircleShape2D : public Shape2D {
GDCLASS(CircleShape2D, Shape2D);
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#ifndef CONCAVE_POLYGON_SHAPE_2D_H
#define CONCAVE_POLYGON_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class ConcavePolygonShape2D : public Shape2D {
GDCLASS(ConcavePolygonShape2D, Shape2D);
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#ifndef CONVEX_POLYGON_SHAPE_2D_H
#define CONVEX_POLYGON_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class ConvexPolygonShape2D : public Shape2D {
GDCLASS(ConvexPolygonShape2D, Shape2D);
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#ifndef RECTANGLE_SHAPE_2D_H
#define RECTANGLE_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
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#ifndef SEGMENT_SHAPE_2D_H
#define SEGMENT_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class SegmentShape2D : public Shape2D {
GDCLASS(SegmentShape2D, Shape2D);
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#ifndef SEPARATION_RAY_SHAPE_2D_H
#define SEPARATION_RAY_SHAPE_2D_H

#include "scene/resources/shape_2d.h"
#include "scene/resources/2d/shape_2d.h"

class SeparationRayShape2D : public Shape2D {
GDCLASS(SeparationRayShape2D, Shape2D);
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#define SKELETON_MODIFICATION_2D_H

#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h"

///////////////////////////////////////
// SkeletonModification2D
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#define SKELETON_MODIFICATION_2D_CCDIK_H

#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"

///////////////////////////////////////
// SkeletonModification2DCCDIK
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#define SKELETON_MODIFICATION_2D_FABRIK_H

#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"

///////////////////////////////////////
// SkeletonModification2DFABRIK
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#define SKELETON_MODIFICATION_2D_JIGGLE_H

#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"

///////////////////////////////////////
// SkeletonModification2DJIGGLE
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#define SKELETON_MODIFICATION_2D_LOOKAT_H

#include "scene/2d/skeleton_2d.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/2d/skeleton/skeleton_modification_2d.h"

///////////////////////////////////////
// SkeletonModification2DLookAt
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