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Script and Daten for manuscript: (Becker, Fischer, Kühn, Gallinat, 2023) "Video game training increases clinical well-being, attention and hippocampal-prefrontal frunctional connectivity in schizophrenia""

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SCZ_Training

This is the data and R script for the manuscript: "Video game training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in schizophrenia" Authors: Maxi Becker, Djo Juliette Fischer, Jürgen Gallinat & Simone Kühn (2022)

Abstract: Recent research revealed that videogame training boosts neuronal plasticity emerging in a range of cognitive improvements accompanied by structural and functional brain changes in healthy subjects. A reduction of neuronal plasticity has been suggested in patients with schizophrenia as a pathobiological model of cognitive deficits as well as positive and negative symptoms. To test a possible videogame-based activatability of neuronal plasticity including changes in clinical symptoms, we conducted a training study in which patients with schizophrenia and healthy controls were randomly assigned to train with a 3D or 2D platformer videogame or read an E-book (active control) for 8 weeks, 30 minutes a day. After training, we observed significant increases in sustained attention (MATRICS Consensus Cognitive Battery) in both video gaming groups compared to the active control group in patients and healthy subjects which was significantly correlated with increased functional connectivity in a predefined hippocampal-prefrontal network. Most importantly, we observed significant improvements in negative symptoms (PANSSneg), general psychopathology (PANSSgen) and perceived mental health recovery (RAS) in patients trained with videogames compared to E-book reading. There was no significant difference in neuronal plasticity (cognition, functional connectivity) between patients and healthy controls. No outcome differences were observed for the 3D versus 2D version of the videogame training. Of note, the most critical and difficult-to-treat symptoms of schizophrenia improved the most. Cognitive deficits, negative symptoms and perceived mental health recovery are tough challenges for conventional treatment strategies. However, bringing to bear the core properties of videogames, namely fostering initiative, goal setting, decision making, in combination with joy and gratification, may constitute a closer to real life training as compared to current psychiatric treatment settings. Further research is needed to explore videogame training as possible adjunctive treatment options in complex mental disorders.

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Script and Daten for manuscript: (Becker, Fischer, Kühn, Gallinat, 2023) "Video game training increases clinical well-being, attention and hippocampal-prefrontal frunctional connectivity in schizophrenia""

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