Skip to content

Latest commit

 

History

History
50 lines (32 loc) · 1.8 KB

Readme.md

File metadata and controls

50 lines (32 loc) · 1.8 KB

Max Pirate

A simple top down action game for the original Game Boy (DMG). Made with GBDK Version 4.0.5. Aims to run on original hardware. This code is not optimized, especially the tiles and tile management could be better. The self-imposed goal was to restrict myself to the base cartridge, no MBC.

You are a pirate captain who has just arrived to a small port town. But the locals you are not as lively as you expected them. Armed with your trusty anchor and cannon Bessie, you try to eliminate as many of them as you can!

image image

Controls

D-Pad: Move character

A Button: Use anchor (melee attack)

B Button: Shoot cannon

Start Button: Start/Pause game

Compile

Adjust paths to GDBK and your favourite emulator if necessary and run the make file or compile.bat. You can use compile.bat -nostart To just compile the game.

Credits

Assets

Graphics by and based on the GB Oracles assets by GibbonGL

SFX and BGM by beatscribe

Frameworks

BGM driver: hUGEDriver

SFX driver: CBT-FX

Made with GBDK 2020 version 4.0.5

Current state

I consider it done.

Tested on

⭕ - not yet ❌ - doesn't work without issues ✔️ - works

  • ✔️ BGB emulator on Windows 11
  • ✔️ DMG-01 (OG Game Boy)
  • ⭕ Super Game Boy (PAL SNES)
  • ✔️ MGB-001 (Pocket)
  • ✔️ MGB-101 (Light)
  • ✔️ CGB-001 (Color)
  • ✔️ AGB-001 (Advance)
  • ✔️ AGS-001 (Advance SP)