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Poping particles shadows on dynamic mesh #30
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On the VXGI script in the inspector, you can enable "Visualize Mipmap" property to see where are those voxels at. You can then figure it out or post me a picture with mipmap visuallized so I can help you out. |
https://imgur.com/K4CSUpJ |
https://imgur.com/X2DpSYC |
You can switch to wireframe mode in Unity to see if there are "tiny" triangles there. |
My guess is that this is a precision error on the GPU side because of extreme steep surface (comparing at one point to another). |
ok, thank u for your suggestions.I have checked my mesh is fine.And i found a temporary solution~When i rotate the plane a little bit.Like set the Rotation (0.1,0,0),the strange particle shadow will disappear.I don't figure out why |
Based on the irregularity of the mesh, I guess this is because the steepness of the slope relative to the projection used in voxelization that causes floating point errors. I will think of some way to improve it later on. |
Your addon's effect is so great.But when i try to generate some procedural mesh
https://imgur.com/euTGxR3
There are some particles shadow will pop out and appear randomly.(From the picture it seems aceptable ,by if run in video it looks very anoying )
Is there any way i can avoid this issue happen.The shadow will follow the direction light.And
I found it's related to the voxel?When the resolution is low,the particle shadow will become bigger.
This issue seems won't happen in the static mesh.
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