We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
In many games, cooldowns can have multiple charges. Typically, these refresh one-at-a-time, up to their cap.
When the action is used, a single charge will be consumed.
The Cooldown struct should store charges and max_charges. The common case should be implemented as if max_charges == 1.
Cooldown
charges
max_charges
max_charges == 1
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
What problem does this solve?
In many games, cooldowns can have multiple charges. Typically, these refresh one-at-a-time, up to their cap.
When the action is used, a single charge will be consumed.
What solution would you like?
The
Cooldown
struct should storecharges
andmax_charges
. The common case should be implemented as ifmax_charges == 1
.The text was updated successfully, but these errors were encountered: