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Main.pas
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Main.pas
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unit Main;
interface //#################################################################### ■
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
FMX.Controls.Presentation, FMX.StdCtrls, FMX.Objects, FMX.TabControl, FMX.ScrollBox, FMX.Memo, LUX.FMX.Controls,
Winapi.OpenGL, Winapi.OpenGLext,
LUX, LUX.D1, LUX.D2, LUX.D3, LUX.D4, LUX.D4x4,
LUX.Random.Xoshiro.B32,
LUX.Random.Xoshiro.B32.P128,
LUX.GPU.OpenGL,
LUX.GPU.OpenGL.Atom.Buffer.StoBuf,
LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D1,
LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D2,
LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D3,
LUX.GPU.OpenGL.Atom.Imager,
LUX.GPU.OpenGL.Atom.Imager.D1.Preset,
LUX.GPU.OpenGL.Atom.Imager.D2.Preset,
LUX.GPU.OpenGL.Atom.Imager.D3.Preset,
LUX.GPU.OpenGL.Atom.Textur.D1.Preset,
LUX.GPU.OpenGL.Atom.Textur.D2.Preset,
LUX.GPU.OpenGL.Atom.Textur.D3.Preset,
LUX.GPU.OpenGL.Comput, FMX.Memo.Types;
type
TForm1 = class(TForm)
TabControl1: TTabControl;
TabItem1: TTabItem;
Image1: TImage;
TabItem2: TTabItem;
Memo1: TMemo;
Timer1: TTimer;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure Image1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure Image1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
procedure Image1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure Timer1Timer(Sender: TObject);
private
{ private 宣言 }
_MouseS :TShiftState;
_MouseP :TSingle2D;
_MouseA :TSingle2D;
public
{ public 宣言 }
_ImageX :Integer;
_ImageY :Integer;
_Comput :TGLComput;
_Seeder :TGLCelIma2D_TInt32u4D;
_AccumN :TGLStoBuf<Integer>;
_Accumr :TGLCelIma2D_TAlphaColorF;
_Imager :TGLCelIma2D_TAlphaColorF;
_Camera :TGLStoBuf<TSingleM4>;
_Textur :TGLCelTex2D_TAlphaColorF;
_Voxels :TGLCelIma3D_TAlphaColorF;
///// メソッド
procedure InitComput;
procedure InitSeeder;
procedure InitVoxels;
end;
var
Form1: TForm1;
implementation //############################################################### ■
uses System.Math,
LUX.Random.Xoshiro;
{$R *.fmx}
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
/////////////////////////////////////////////////////////////////////// メソッド
procedure TForm1.InitComput;
begin
_Comput.ItemsX := 10;
_Comput.ItemsY := 10;
_Comput.ItemsZ := 1;
_Comput.WorksX := _ImageX;
_Comput.WorksY := _ImageY;
_Comput.WorksZ := 1;
_Comput.ShaderC.Source.LoadFromFile( '..\..\_DATA\Comput.glsl' );
with Memo1.Lines do
begin
Assign( _Comput.ShaderC.Errors );
if Count > 0 then TabControl1.TabIndex := 1;
end;
_Comput.Imagers.Add( '_Seeder', _Seeder );
_Comput.Buffers.Add( 'TAccumN', _AccumN );
_Comput.Imagers.Add( '_Accumr', _Accumr );
_Comput.Imagers.Add( '_Imager', _Imager );
_Comput.Buffers.Add( 'TCamera', _Camera );
_Comput.Texturs.Add( '_Textur', _Textur );
_Comput.Imagers.Add( '_Voxels', _Voxels );
end;
//------------------------------------------------------------------------------
procedure TForm1.InitSeeder;
var
R :IRandom32XOS128;
D :TGLCelPixIter2D<TInt32u4D>;
X, Y :Integer;
begin
_Seeder.Grid.CellsX := _ImageX;
_Seeder.Grid.CellsY := _ImageY;
R := TRandom32XOS128x64ss.Create;
D := _Seeder.Grid.Map( GL_WRITE_ONLY );
for Y := 0 to _ImageY-1 do
for X := 0 to _ImageX-1 do D.Cells[ X, Y ] := R.DrawSeed;
D.Free;
end;
//------------------------------------------------------------------------------
procedure TForm1.InitVoxels;
var
D :TGLCelPixIter3D<TAlphaColorF>;
X, Y, Z :Integer;
begin
with _Voxels.Grid do
begin
CellsX := 10;
CellsY := 10;
CellsZ := 10;
D := Map( GL_WRITE_ONLY );
for Z := 0 to CellsZ-1 do
begin
for Y := 0 to CellsY-1 do
begin
for X := 0 to CellsX-1 do
begin
D.Cells[ X, Y, Z ] := TAlphaColorF.Create( Random, Random, Random, Random );
end;
end;
end;
D.Free;
end;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
procedure TForm1.FormCreate(Sender: TObject);
begin
Image1.AutoCapture := True;
_ImageX := 800;
_ImageY := 600;
_Comput := TGLComput .Create;
_Seeder := TGLCelIma2D_TInt32u4D .Create;
_AccumN := TGLStoBuf<Integer> .Create( GL_DYNAMIC_DRAW );
_Accumr := TGLCelIma2D_TAlphaColorF.Create;
_Imager := TGLCelIma2D_TAlphaColorF.Create;
_Camera := TGLStoBuf<TSingleM4> .Create( GL_DYNAMIC_DRAW );
_Textur := TGLCelTex2D_TAlphaColorF.Create;
_Voxels := TGLCelIma3D_TAlphaColorF.Create;
InitComput;
InitSeeder;
_AccumN[ 0 ] := 0;
_Accumr.Grid.CellsX := _ImageX;
_Accumr.Grid.CellsY := _ImageY;
_Imager.Grid.CellsX := _ImageX;
_Imager.Grid.CellsY := _ImageY;
_Textur.Imager.LoadFromFileHDR( '..\..\_DATA\Luxo-Jr_2000x1000.hdr' );
InitVoxels;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
_Comput.Free;
_AccumN.Free;
_Accumr.Free;
_Imager.Free;
_Camera.Free;
_Textur.Free;
_Voxels.Free;
end;
////////////////////////////////////////////////////////////////////////////////
procedure TForm1.Timer1Timer(Sender: TObject);
begin
_Camera[ 0 ] := TSingleM4.RotateY( DegToRad( -_MouseA.X ) )
* TSingleM4.RotateX( DegToRad( -_MouseA.Y ) )
* TSingleM4.Translate( 0, 0, 3 );
_Comput.Run;
_AccumN[ 0 ] := _AccumN[ 0 ] + 16;
_Imager.CopyTo( Image1.Bitmap );
end;
//------------------------------------------------------------------------------
procedure TForm1.Image1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
_MouseS := Shift;
_MouseP := TSingle2D.Create( X, Y );
end;
procedure TForm1.Image1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
var
P :TSingle2D;
begin
if ssLeft in _MouseS then
begin
P := TSingle2D.Create( X, Y );
_MouseA := _MouseA + ( P - _MouseP );
_MouseP := P;
_AccumN[ 0 ] := 0;
end;
end;
procedure TForm1.Image1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
Image1MouseMove( Sender, Shift, X, Y );
_MouseS := [];
end;
end. //######################################################################### ■