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Releases: KosRud/DQ-skinning-for-Unity

v2.0-alpha.4

17 Oct 18:29
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v2.0-alpha.4 Pre-release
Pre-release

major refactoring, fixed blend shapes, implemented blend shape caching

v2.0-alpha.3

17 Oct 03:10
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v2.0-alpha.3 Pre-release
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Twisting deformation greatly improved.
Fixed disappearing joint when twisting without bending.

v2.0-alpha.2

16 Oct 21:53
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v2.0-alpha.2 Pre-release
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fixed view frustrum culling

v2.0-alpha

16 Oct 11:57
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v2.0-alpha Pre-release
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Implemented bulge-compensation

v1.8

14 Oct 17:56
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Implemented warning and automatic fixes (where possible) for common setup problems.

v1.7

09 Aug 19:25
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code cleanup

v1.6

07 Aug 18:04
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Fixed tangent.w (used as sign value to calculate binormal for normal-mapping)

thanks to ekakiya

v1.5

07 Aug 17:44
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Fixed bugged conversion matrix4x4 -> DQ

rotating a bone exactly 180 degrees used to cause division by zero in shader, making the model disappear

v1.4

18 Jul 03:02
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Major code cleanup

v1.3

16 Jul 12:48
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Minor optimization.
Switched to using MaterialPropertyBlock instead of setting material properties in a loop for all materials.