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In the May 12, 2009 edition of The OpenGL ES Shading Language, the "&=" operator is mentioned in the table in Section 5.1. Other arithmetic assignment operators are also mentioned in this table. Later in the text, in Section 5.8, these other operators are mentioned. Some are called out as reserved (eg. <<=). The "&=" operator is not mentioned in the list of reserved operators in Section 5.8. It should be.
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Is this still an issue in the latest version of the spec? I see the &= in the table in 5.1, but in 5.8 it's mentioned in the bulleted list and into (&=).
Sorry for not being clear, that was a question to the original requestor. I can't find the problem in the current spec, so I suspect this can be closed, but I maybe looking in the wrong spot.
I see the correct documentation for &= in the existing spec (Version 3.20.8, Mon, 14 Aug 2023). It looks like OP is just reading from an older version. I don't think there's anything to do here.
In the May 12, 2009 edition of The OpenGL ES Shading Language, the "&=" operator is mentioned in the table in Section 5.1. Other arithmetic assignment operators are also mentioned in this table. Later in the text, in Section 5.8, these other operators are mentioned. Some are called out as reserved (eg. <<=). The "&=" operator is not mentioned in the list of reserved operators in Section 5.8. It should be.
The text was updated successfully, but these errors were encountered: