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"&=" in the docs #241

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robertschulman1 opened this issue Aug 7, 2024 · 4 comments
Open

"&=" in the docs #241

robertschulman1 opened this issue Aug 7, 2024 · 4 comments
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@robertschulman1
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In the May 12, 2009 edition of The OpenGL ES Shading Language, the "&=" operator is mentioned in the table in Section 5.1. Other arithmetic assignment operators are also mentioned in this table. Later in the text, in Section 5.8, these other operators are mentioned. Some are called out as reserved (eg. <<=). The "&=" operator is not mentioned in the list of reserved operators in Section 5.8. It should be.

@dj2
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dj2 commented Aug 25, 2024

Is this still an issue in the latest version of the spec? I see the &= in the table in 5.1, but in 5.8 it's mentioned in the bulleted list and into (&=).

I'm looking at The GLSL ES Specification 3.20 sections 5.1 and 5.8, should I be looking somewhere else?

@oddhack
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oddhack commented Aug 26, 2024

I'll ping the OpenGL WG chair @zmike, but fixing a 15 year old typo is not going to be high up anyone's priority list.

@oddhack oddhack assigned oddhack and zmike and unassigned oddhack Aug 26, 2024
@dj2
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dj2 commented Aug 26, 2024

Sorry for not being clear, that was a question to the original requestor. I can't find the problem in the current spec, so I suspect this can be closed, but I maybe looking in the wrong spot.

@zmike
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zmike commented Aug 26, 2024

I see the correct documentation for &= in the existing spec (Version 3.20.8, Mon, 14 Aug 2023). It looks like OP is just reading from an older version. I don't think there's anything to do here.

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