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Ownbound

Ownbound is a thought-provoking game that explores the relationship between society, possessions, and power. Set in a dystopian world where individuals are valued based on their belongings, players face moral choices that shape both their personal journey and the fate of society.

Game Overview

In Ownbound, players navigate through a world where materialism reigns supreme. The game offers three distinct paths to confront the final boss, each with its own unique consequences:

  1. Collector: Gather items to challenge the boss directly.
  2. Freedom: Avoid all items, inspiring the populace to utilize resources for the common good and eventually rise against the ruling overlords.
  3. Greed: Collect every available item, altering character interactions and becoming a greed-driven entity more formidable than the overlords themselves.

At its core, Ownbound presents a narrative about consumption and power, where player choices regarding item collection and usage influence the society's fate and the player's legacy within this dystopian world.

Development

Ownbound is being developed using the Godot game engine, leveraging its powerful features for 2D game creation and scripting capabilities.

Features

  • Top-down 2D Gameplay: Explore a rich, detailed world from a top-down perspective.
  • Character Movement: Smooth character controls with animated sprites for walking and idle states.
  • Tilemap-based World: Utilize Godot's TileMap system for creating diverse and intricate game environments.
  • Multiple Endings: Player choices throughout the game lead to different outcomes and endings.
  • Inventory System: Manage collected items that influence the game's progression and story.

How to Play

  1. Use the arrow keys or WASD to move your character around the world.
  2. Interact with objects and NPCs to progress the story and make choices.
  3. Collect or avoid items based on your chosen path (Collector, Minimalist, or Hoarder).
  4. Explore the world and uncover the secrets of this dystopian society.
  5. Face the final boss and determine the fate of the world based on your actions.

Technical Details

  • Engine: Godot 4.2
  • Language: GDScript
  • Assets: Custom pixel art for characters and environments

Contributing

We welcome contributions to Ownbound! If you're interested in helping develop this game, please check my GitHub repository for open issues and contribution guidelines.

License

[Include license information here]

Contact

Kevington99@gmail.com

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  • GDScript 93.7%
  • C# 5.8%
  • GAP 0.5%