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Virus.inl
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Virus.inl
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/* Interactive Gym Environment and Educational Kit (iGeek) @version 0.x
@link https://github.com/KabukiStarship/iGeek.git
@file /virus.inl
@author Cale McCollough <https://cookingwithcale.org>
@license Copyright (C) 2015-2023 Kabuki Starship <kabukistarship.com>;
All right reserved (R). This Source Code Form is subject to the terms of the
Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with
this file, You can obtain one at <https://mozilla.org/MPL/2.0/>. */
#include <_Config.h>
#include "c_virus.h"
namespace _ {
Virus::Virus(FPD initX, FPD initY) {
super();
x = initX;
y = initY;
Initialize();
}
Virus::Virus(ISC point_count, ISC width, ISC height, ISC color, ISC lifespan,
FPD angle)
: GeneticPolygon(point_count, width, height, color, lifespan, angle) {
x = y = 0;
Initialize();
}
void Virus::Initialize() {
Random generator = new Random();
t = lastPathX = lastPathY = 0.0;
deltaT = randomizeDouble(defaultDeltaT);
pathLength = randomizeDouble(defaultPathLength);
trailDeltaT = defaultTrailDeltaT;
trailMarkerT = 0;
x1 = generator.nextDouble();
y1 = generator.nextDouble() * 2.0 - 1.0;
x2 = generator.nextDouble();
y2 = generator.nextDouble() * 2.0 - 1.0;
velocity = (maxSpeed - minSpeed) * Math.random() + minSpeed;
pathAngle = generator.nextDouble() * 2 * Math.PI;
velocityDirection = 0;
drawTrail = false;
ciricleVirus = false;
trailColor = Color.red;
outlineColor = Color.blue;
selectedColor = Color.green;
trail = new PathTrail(trailColor);
//< These variables are currently unused
}
FPD Virus::velocityX() { return x - lastX; }
FPD Virus::velocityY() { return y - lastY; }
FPD Virus::centerX() { return x + Width() / 2; }
FPD Virus::centerY() { return y + Height() / 2; }
void Virus::collideWith(Virus thatVirus) {
if (!intersects(thatVirus)) return;
// Remember this formula from physics?
// m1v1 + m2v2 = m1v1' + m2v2'
// Well guess what, were going to use it!
// Research more about elastic collisions on Wikipedia
// https://en.wikipedia.org/wiki/Elastic_collision
// First we need to find the angle betwen the two movement vectors.
// This is defined as Cos(theta) = dotProduct(a,
// b)/(magnitude(a)*magnitude(b))
FPD m1 = (FPD)getNumPixels(), m2 = (FPD)thatVirus.getNumPixels(),
sumOfMasses = m1 + m2, m1_minus_m2 = m1 - m2, m2_minus_m1 = m2 - m1,
ux1 = velocityX(), uy1 = velocityY(), ux2 = thatVirus.velocityX(),
uy2 = thatVirus.velocityY(),
vx1 = (ux1 * m1_minus_m2 + 2 * m2 * ux2) / sumOfMasses,
vy1 = (uy1 * m1_minus_m2 + 2 * m2 * uy2) / sumOfMasses,
vx2 = (ux2 * m2_minus_m1 + 2 * m1 * ux1) / sumOfMasses, // | /|
vy2 = (uy2 * m2_minus_m1 + 2 * m1 * uy1) / sumOfMasses, // | / |
newAngle1 = Math.atan(vy1 / vx1), // SOH CAH TOA | /T | vy
newAngle2 = Math.atan(vy2 / vx2); // O=vy A=vx ___|/___|
// T=Theta vx
pathAngle = newAngle1;
thatVirus.pathAngle = newAngle2;
}
void Virus::updatePosition(ISC hostWidth, ISC hostHeight) {
// The movement of the virus is based off of Bezier curves. The curve has two
// given points, a start at coordinates (0,0), and an end at coordinates
// (1,0). Points two and three are bounded by { 0 <= x <= 1 } and { 1 <= y >=
// -1}.
// Print ("t=" + t + "\n");
t += deltaT; // Increment the current time in the path.
if (t < 0) // This shouldn't happen.
{
t = 0;
lastPathX = lastPathY = 0;
} else if (t > 1.0) {
t = t - 1.0;
lastPathX -= 1.0;
}
FPD oneMinus_t = 1.0 - t, oneMinus_t_Squared = Math.pow(oneMinus_t, 2.0),
oneMinus_t_Cubed = Math.pow(oneMinus_t, 3.0), tSquared = Math.pow(t, 2.0),
tCubed = Math.pow(t, 3.0),
newPathX = 3.0 * oneMinus_t_Squared * t * x1 +
3.0 * oneMinus_t * tSquared * x2 + tCubed,
newPathY =
3.0 * oneMinus_t_Squared * t * y1 + 3.0 * oneMinus_t * tSquared * y2,
// Note the above funtions are optimized for this vunction because x0, y0,
// y3 will always 0 and x3 will always be 1. The following two lines are
// th eoriginal funtions.
// newPathX = oneMinus_t_Cubed*x0 + 3.0*oneMinus_t_Squared*t*x1
// + 3.0*oneMinus_t*tSquared*x2 + tCubed*x3, newPathY =
// oneMinus_t_Cubed*y0
// + 3.0*oneMinus_t_Squared*t*y1 + 3.0*oneMinus_t*tSquared*y2 + tCubed*y3,
// // Origital Function
deltaX = (newPathX - lastPathX) * pathLength,
deltaY = (newPathY - lastPathY) * pathLength,
sinTheta = Math.sin(pathAngle), cosTheta = Math.cos(pathAngle);
lastPathX = newPathX;
lastPathY = newPathY;
lastX = x;
lastY = y;
// Translate the movement TArray deltaX and deltaY around the circle theta
// degrees and add to the x and y positions.
x += deltaX * cosTheta - deltaY * sinTheta;
y += deltaX * sinTheta + deltaY * cosTheta;
// Print ("\nt = " + t + ", velocity = " + velocity + ", pathLength = " +
// pathLength + "\n"); Print ("newPathX = " + newPathX + ", newPathY = " +
// newPathY + "\n"); Print ("lastPathX = " + lastPathX + ", lastPathY = " +
// lastPathY + "\n"); Print ("deltaX = " + deltaX + ", deltaY = " + deltaY +
// "\n"); Print ("lastX = " + lastX + ", lastY = " + lastY + "\n"); Print ("x
// = " + x + ", y = " + y + "\n");
checkHostBoundsCollision(hostWidth, hostHeight);
if (drawTrail) updateTrail();
}
void Virus::updateTrail() {
if (t < trailMarkerT) return;
// else
trailMarkerT += trailDeltaT;
if (trailMarkerT > 1) trailMarkerT -= 1;
trail.addPoint((ISC)centerX(), (ISC)centerY());
}
BOL Virus::checkHostBoundsCollision(ISC hostWidth, ISC hostHeight) {
FPD dx = x - lastX, dy = y - lastY;
BOL collisionDetected;
if (x < 0 || (ISC)x + Width() > hostWidth) {
dx *= -1;
collisionDetected = true;
} else if (y < 0 || (ISC)y + Height() > hostHeight) {
dy *= -1;
collisionDetected = true;
} else
collisionDetected = false;
if (collisionDetected) {
// Because we are using the Bezier Curve paths, if the Virus collides with
// the wall, the pathAngle needs to be adjustest so that the two collision
// results in a smooth transition of angles. We need to find out what is the
// initial angle for the first movement in the Bezier curve.
FPD t_plus_deltaT = t + deltaT, oneMinus_t = 1.0 - t_plus_deltaT,
oneMinus_t_Squared = Math.pow(oneMinus_t, 2.0),
oneMinus_t_Cubed = Math.pow(oneMinus_t, 3.0),
tSquared = Math.pow(t_plus_deltaT, 2.0),
tCubed = Math.pow(t_plus_deltaT, 3.0),
newPathX = 3.0 * oneMinus_t_Squared * t_plus_deltaT * x1 +
3.0 * oneMinus_t * tSquared * x2 + tCubed,
newPathY = 3.0 * oneMinus_t_Squared * t_plus_deltaT * y1 +
3.0 * oneMinus_t * tSquared * y2,
nextPathDX = newPathX - lastPathX, nextPathDY = newPathY - lastPathY;
pathAngle =
Math.atan(dy / dx) + Math.atan(nextPathDX / nextPathDY); // TOA -> y/x
}
return collisionDetected;
}
void Virus::select() { selected = true; }
void Virus::deselect() { selected = false; }
BOL Virus::containsPoint(ISC thisX, ISC thisY) {
return containsPoint((FPD)thisX, (FPD)thisY);
}
BOL Virus::containsPoint(FPD thisX, FPD thisY) {
FPD polyX = thisX - x, polyY = thisY - y;
if (thisX < x || thisX > rightEdge() || thisY < y || thisY > bottomEdge())
return false;
// Print ("\nx = " + x + ", y = " + y + "\n");
// Print ("thisX = " + thisX + ", thisY = " + thisY + "\n");
// Print ("polyX = " + polyX + ", polyY = " + polyY + "\n");
// Print ("left = " + x + ", top = " + y + ", right = " + rightEdge () + ",
// bottom = " + bottomEdge () + "\n\n");
return super.contains(polyX, polyY);
}
BOL Virus::contains(Rectangle thisRectangle) {
if (thisRectangle.x + Width() < x || thisRectangle.x > x + Width() ||
thisRectangle.y + Height() < y || thisRectangle.y > y + Height())
return false;
return true;
}
BOL Virus::intersects(Virus thatVirus) {
if (thatVirus == null || x > thatVirus.rightEdge() ||
y > thatVirus.bottomEdge() || rightEdge() < thatVirus.x ||
bottomEdge() < thatVirus.y)
return false;
// else the rectangles occlude eachother.
return super.intersects(thatVirus, thatVirus.x - x, thatVirus.y - y);
}
FPD Virus::getX() { return x; }
FPD Virus::getY() { return y; }
ISC Virus::Left() { return (ISC)x; }
ISC Virus::Top() { return (ISC)y; }
ISC Virus::rightEdge() { return (ISC)x + Width(); }
ISC Virus::bottomEdge() { return (ISC)y + Height(); }
BezierCurve Virus::getBezierCurve() {
return new BezierCurve(0, 0, x1, y1, x2, y2, 1, 0);
}
void Virus::fillCircle(Graphics g) {
g.setColor(selectedColor);
g.fillOval(Left() - CircleMargin, Top() - CircleMargin,
Width() + CircleMarginX2, Height() + CircleMarginX2);
}
void Virus::drawCircle(Graphics g) {
g.setColor(outlineColor);
g.drawOval(Left() - CircleMargin, Top() - CircleMargin,
Width() + CircleMargin, Height() + CircleMargin);
}
void Virus::drawCircle(Graphics g, Color thisColor) {
g.setColor(thisColor);
g.drawOval(Left() - CircleMargin, Top() - CircleMargin,
Width() + CircleMargin, Height() + CircleMargin);
}
void Virus::draw(Graphics g) {
if (drawTrail) trail.draw(g);
if (selected) fillCircle(g);
g.drawImage(getBitmap(), Left(), Top(), null);
if (ciricleVirus) drawCircle(g);
}
void Virus::setTrailColor(Color newColor) { trailColor = newColor; }
void Virus::setDrawTrail(BOL newState) { drawTrail = newState; }
BOL Virus::getDrawTrail() { return drawTrail; }
void Virus::setCircleColor(Color newColor) { selectedColor = newColor; }
void Virus::setDrawCircle(BOL newState) { ciricleVirus = newState; }
void Virus::setCircleFillColor(Color newColor) { outlineColor = newColor; }
void Virus::setFillCircle(BOL newState) { selected = newState; }
} //< namespace _
}