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led.inl
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led.inl
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/* Kabuki Tek Toolkit @version 0.x
@link https://github.com/kabuki-starship/kabuki.toolkit.tek.git
@file /led.inl
@author Cale McCollough <https://cookingwithcale.org>
@license Copyright 2014-20 (C) Kabuki Starship (TM) <kabukistarship.com>.
This Source Code Form is subject to the terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not distributed with this file, You can obtain one
at <https://mozilla.org/MPL/2.0/>. */
#include "led.h"
namespace _ {
inline void TurnLedOn(IUA* spiOutBytes, offset_t bit_number) {
offset_t bit = bit_number;
spiOutBytes[bit >> kBitToByteShift] |= (1 << (bit & kBitNumberMask));
}
inline void TurnLedOff(IUA* spiOutBytes, offset_t bit_number) {
offset_t bit = bit_number;
spiOutBytes[bit >> kBitToByteShift] &= ~(1 << (bit & kBitNumberMask));
}
inline void ToggleLed(IUA* spiOutBytes, offset_t bit_number_) {
offset_t bit = bit_number_;
IUA* pointerToByte = spiOutBytes + (bit >> kBitToByteShift);
IUA IUA = *pointerToByte, mask = 1 << (bit & (bit & kBitNumberMask));
if (IUA == 0) {
*pointerToByte = IUA | mask;
return;
}
*pointerToByte = IUA & ~mask;
}
inline BOL GetLedState(IUA* spiOutBytes, offset_t offset) {
return spiOutBytes[offset >> kBitToByteShift] &
(1 << (offset & kBitNumberMask));
}
inline void SetLedState(IUA* spiOutBytes, offset_t bit_number_, BOL state) {
offset_t temp = bit_number_;
IUA mask = (IUA)(1 << (temp & kBitNumberMask));
if (state) {
spiOutBytes[temp >> kBitToByteShift] |= mask;
return;
}
spiOutBytes[temp >> 3] &= ~mask;
}
Led::Led(offset_t bit, offset_t row) : bit_number_(bit), row_number_(row) {
/// ???
}
const Operation* Led::Star(char_t index, Expr* expr) {
static const Operation This = {"LED", NumOperations(0), FirstOperation('A'),
"tek", 0};
switch (index) {
case '?':
return &This;
}
return nullptr;
}
LedOp::LedOp(Led* object) : object_(object) {
// Nothing to do here!
}
const Operation* LedOp::Star(char_t index, Expr* expr) {
object_->Star(index, expr);
}
} // namespace _