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Create logic for Orange enemy #1

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Tracked by #3
JoseVarelaP opened this issue Jun 14, 2023 · 0 comments
Open
Tracked by #3

Create logic for Orange enemy #1

JoseVarelaP opened this issue Jun 14, 2023 · 0 comments
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enhancement New feature or request
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@JoseVarelaP
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JoseVarelaP commented Jun 14, 2023

I didn't have time to implement the logic I've wanted for the Orange enemy before submitting the final version for AI class.

After my interview, I'll go ahead and implement its behavior, listed below:

The orange enemy is capable of jumping off-screen, and surprising the player in a different spot in the map. Its landing position could be indicated with a symbol moments before, but it could potentially ruin the surprise. However, not having it at all can lead to very mean or unforgiving moments.

@JoseVarelaP JoseVarelaP added the enhancement New feature or request label Jun 14, 2023
@JoseVarelaP JoseVarelaP self-assigned this Jun 14, 2023
@JoseVarelaP JoseVarelaP added this to the Version 1.1 milestone Jun 14, 2023
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