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bgbot125.txt
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bgbot125.txt
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Title : BG Bot
Filename : bgbot125.zip
Version : 1.25
Date : 96/9/3
Author : Punisher
Email : puni...@trojan.neta.com
Credits : Micheal Polucha (co-designer of Original TM bot)
Tim Polucha (co-designer of Original TM bot)
Nathaniel Gorham (Original DM bot)
Chris Weisdorf (expressing interest and ideas)
det...@chrysalis.org (we had the same ideas and mods going
about the same time. Just giving credit
where credit is due.)
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : no
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
Description of the Modification
-------------------------------
Basicly a TM and DM bot slightly modded. This bot
can pick up Health, Armor, Weapons, and Ammo. Also
chooses which weapons is better of the weapons it
has picked up. Also shoots all players and other
bots. You can create as many bots as you like, memory
allowing.
Impulse 100 creates a bot. There is no way to
get rid of the bots unless you kill it. They also
have control of themselves.
How to Install the Modification
-------------------------------
Make a new dir in your quake directory. (ie c:\quake\pun)
then move this progs.dat into that directory and copy your
*.cfg from c:\quake\id1 into the same directory. Then run quake
ala
quake -game bg
then bind a key to impulse 100
Technical Details
-----------------
Any bugs lemme know please?
STILL NEEDS:
Better roaming AI.
(still walks same patterns)(Anyone willing to help?)
Ability to walk into water, swim, jump, and walk over cracks
in floor.
Trying to get the bots score to come up on changelevel or when
player dies. Cant seem to figure it out.(brainfried.)
If anyone can lend some insight, lemme know.
In Teamplay, Coop, and one player he is pretty useless on any
level that has cracked floor, stairs, water, etc.
VERSION 1.25:
Doesnt look for ammo if he has max ammo already.
Doesnt look for items if they are hidden or behind a wall.
Hunts backpacks now.
Getting closer to displaying bots kills.
I know what it needs. but quake wont let me do it.
Need to find a way around it.
VERSION 1.2:
By Popular Demand:
Now in COOP or one player, bots only attack monsters.
In DM attacks everything.
In teamplay, is on team of creator.
Tweeked attacking so the bot can hit things above
and below him.
VERSION 1.1:
Added more bot recognition throughout game.
(ie doors, more recognition by monsters)
Better Spawning:
In ONE player spawns in players starting position.
In COOP and DM spawns in random player position.
Hunts Items if no enemys close enough.
Gets health if it needs it.
Other minor fixes.
VERSION 1:
TM, DM Bot basis.
Ability to pick up things:
Weapons
Ammo
Health
Armor
Chooses weapon from ones it has.
Hunts all players (including creator)
Hunts other bots
Multiple Bots at once. (memory limiting)
Telefrags
Author Information
------------------
Co-Creator of Punishment.
A weapons QC mod for Quake.
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other
publically available work.
You may do whatever you please with the contents of this archive.
Availability
------------
This modification is available from the following places:
FTP : ftp.cdrom.com
WWW : http://www.neta.com/~punisher/quakec.htm